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fluid system overhaul #152
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|---|---|---|
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@@ -48,7 +48,7 @@ pipeworks.toggles = {} | |
| -- setting to nil inhibits all flow logic, useful for debugging ABM crashes, | ||
| -- or for rendering the pipes purely decorative. | ||
| ]] | ||
| pipeworks.toggles.pipe_mode = "classic" | ||
| pipeworks.toggles.pipe_mode = "pressure" | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. how does that affect existing worlds?
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. a lot of the things I'm doing (whether they're currently in this PR or not) are going to break things, but the old way things work is likely simple enough to auto-reinstate the original function |
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| --[[ | ||
| -- force-enable finite water handling mode. | ||
| -- this changes the way that water node placement is handled; | ||
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| @@ -1,5 +1,5 @@ | ||
| name = pipeworks | ||
| description = This mod uses mesh nodes and nodeboxes to supply a complete set of 3D pipes and tubes, along with devices that work with them. | ||
| depends = basic_materials, xcompat, fakelib | ||
| optional_depends = mesecons, mesecons_mvps, digilines, signs_lib, unified_inventory, default, screwdriver, fl_mapgen, sound_api, i3, hades_core, hades_furnaces, hades_chests, mcl_mapgen_core, mcl_barrels, mcl_furnaces, mcl_experience, vizlib | ||
| optional_depends = mesecons, mesecons_mvps, digilines, signs_lib, unified_inventory, default, screwdriver, fl_mapgen, sound_api, i3, hades_core, hades_furnaces, hades_chests, mcl_mapgen_core, mcl_barrels, mcl_furnaces, mcl_experience, vizlib, bucket, mcl_buckets | ||
| min_minetest_version = 5.5.0 |
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this should come from xcompat
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should be done
(riverwater & lava buckets don't have xcompat entries)