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31 changes: 31 additions & 0 deletions Client/mods/deathmatch/logic/luadefs/CLuaElementDefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,7 @@ void CLuaElementDefs::LoadFunctions()
{"getElementColShape", GetElementColShape},
{"isElementInWater", IsElementInWater},
{"isElementSyncer", IsElementSyncer},
{"getElementsSyncedByPlayer", ArgumentParser<GetElementsSyncedByPlayer>},
{"isElementCollidableWith", IsElementCollidableWith},
{"isElementDoubleSided", IsElementDoubleSided},
{"getElementCollisionsEnabled", GetElementCollisionsEnabled},
Expand Down Expand Up @@ -1478,6 +1479,36 @@ int CLuaElementDefs::IsElementSyncer(lua_State* luaVM)
return 1;
}

std::vector<CClientEntity*> CLuaElementDefs::GetElementsSyncedByPlayer()
{
std::vector<CClientEntity*> elements;

// Check all peds
CPedSync* pPedSync = m_pClientGame->GetPedSync();
for (auto iter = pPedSync->IterBegin(); iter != pPedSync->IterEnd(); ++iter)
{
elements.push_back(*iter);
}

// Check all vehicles
CUnoccupiedVehicleSync* pVehicleSync = m_pClientGame->GetUnoccupiedVehicleSync();
for (auto iter = pVehicleSync->IterBegin(); iter != pVehicleSync->IterEnd(); ++iter)
{
elements.push_back(*iter);
}

#ifdef WITH_OBJECT_SYNC
// Check all objects
CObjectSync* pObjectSync = m_pClientGame->GetObjectSync();
for (auto iter = pObjectSync->IterBegin(); iter != pObjectSync->IterEnd(); ++iter)
{
elements.push_back(*iter);
}
#endif

return elements;
}

int CLuaElementDefs::IsElementCollidableWith(lua_State* luaVM)
{
// Verify the arguments
Expand Down
1 change: 1 addition & 0 deletions Client/mods/deathmatch/logic/luadefs/CLuaElementDefs.h
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,7 @@ class CLuaElementDefs : public CLuaDefs
LUA_DECLARE(GetElementColShape);
LUA_DECLARE(IsElementInWater);
LUA_DECLARE(IsElementSyncer);
static std::vector<CClientEntity*> GetElementsSyncedByPlayer();
LUA_DECLARE(IsElementCollidableWith);
LUA_DECLARE(IsElementDoubleSided);
LUA_DECLARE(GetElementCollisionsEnabled);
Expand Down
2 changes: 2 additions & 0 deletions Server/mods/deathmatch/logic/luadefs/CLuaDefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ CObjectManager* CLuaDefs::m_pObjectManager = NULL;
CBuildingManager* CLuaDefs::m_pBuildingManager = nullptr;
CPickupManager* CLuaDefs::m_pPickupManager = NULL;
CPlayerManager* CLuaDefs::m_pPlayerManager = NULL;
CPedManager* CLuaDefs::m_pPedManager = NULL;
CRadarAreaManager* CLuaDefs::m_pRadarAreaManager = NULL;
CRegisteredCommands* CLuaDefs::m_pRegisteredCommands;
CElement* CLuaDefs::m_pRootElement = NULL;
Expand All @@ -71,6 +72,7 @@ void CLuaDefs::Initialize(CGame* pGame)
m_pBuildingManager = pGame->GetBuildingManager();
m_pPickupManager = pGame->GetPickupManager();
m_pPlayerManager = pGame->GetPlayerManager();
m_pPedManager = pGame->GetPedManager();
m_pRadarAreaManager = pGame->GetRadarAreaManager();
m_pRegisteredCommands = pGame->GetRegisteredCommands();
m_pScriptDebugging = pGame->GetScriptDebugging();
Expand Down
2 changes: 2 additions & 0 deletions Server/mods/deathmatch/logic/luadefs/CLuaDefs.h
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@
#include "../CBuildingManager.h"
#include "../CPickupManager.h"
#include "../CPlayerManager.h"
#include "../CPedManager.h"
#include "../CRadarAreaManager.h"
#include "../CRegisteredCommands.h"
#include "../CResourceManager.h"
Expand Down Expand Up @@ -59,6 +60,7 @@ class CLuaDefs
static CBuildingManager* m_pBuildingManager;
static CPickupManager* m_pPickupManager;
static CPlayerManager* m_pPlayerManager;
static CPedManager* m_pPedManager;
static CRadarAreaManager* m_pRadarAreaManager;
static CRegisteredCommands* m_pRegisteredCommands;
static CElement* m_pRootElement;
Expand Down
33 changes: 33 additions & 0 deletions Server/mods/deathmatch/logic/luadefs/CLuaElementDefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@ void CLuaElementDefs::LoadFunctions()
{"getElementHealth", getElementHealth},
{"getElementModel", getElementModel},
{"getElementSyncer", getElementSyncer},
{"getElementsSyncedByPlayer", ArgumentParser<GetElementsSyncedByPlayer>},
{"getElementCollisionsEnabled", getElementCollisionsEnabled},
{"getLowLODElement", getLowLODElement},
{"isElementOnFire", ArgumentParser<IsElementOnFire>},
Expand Down Expand Up @@ -1383,6 +1384,38 @@ int CLuaElementDefs::getElementSyncer(lua_State* luaVM)
return 1;
}

std::vector<CElement*> CLuaElementDefs::GetElementsSyncedByPlayer(CPlayer* player)
{
std::vector<CElement*> elements;

// Check all vehicles
for (CVehicle* pVehicle : m_pVehicleManager->GetVehicles())
{
if (pVehicle->GetSyncer() == player)
elements.push_back(pVehicle);
}

// Check all peds
for (auto iter = m_pPedManager->IterBegin(); iter != m_pPedManager->IterEnd(); ++iter)
{
CPed* pPed = *iter;
if (pPed->GetSyncer() == player)
elements.push_back(pPed);
}

#ifdef WITH_OBJECT_SYNC
// Check all objects
for (auto iter = m_pObjectManager->IterBegin(); iter != m_pObjectManager->IterEnd(); ++iter)
{
CObject* pObject = *iter;
if (pObject->GetSyncer() == player)
elements.push_back(pObject);
}
#endif

return elements;
}

int CLuaElementDefs::getElementCollisionsEnabled(lua_State* luaVM)
{
// bool getElementCollisionsEnabled ( element theElement )
Expand Down
1 change: 1 addition & 0 deletions Server/mods/deathmatch/logic/luadefs/CLuaElementDefs.h
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,7 @@ class CLuaElementDefs : public CLuaDefs
LUA_DECLARE(getElementModel);
LUA_DECLARE(isElementInWater);
LUA_DECLARE(getElementSyncer);
static std::vector<CElement*> GetElementsSyncedByPlayer(CPlayer* player);
LUA_DECLARE(getElementCollisionsEnabled);
LUA_DECLARE(isElementFrozen);
LUA_DECLARE(getLowLODElement);
Expand Down
1 change: 1 addition & 0 deletions Server/mods/deathmatch/logic/luadefs/CLuaPlayerDefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,7 @@ void CLuaPlayerDefs::AddClass(lua_State* luaVM)
lua_classfunction(luaVM, "getCameraMatrix", "getCameraMatrix");
lua_classfunction(luaVM, "getCameraTarget", "getCameraTarget");
lua_classfunction(luaVM, "getScriptDebugLevel", "getPlayerScriptDebugLevel");
lua_classfunction(luaVM, "getElementsSyncedBy", "getElementsSyncedByPlayer");

lua_classvariable(luaVM, "account", NULL, "getPlayerAccount");
lua_classvariable(luaVM, "cameraInterior", "setCameraInterior", "getCameraInterior");
Expand Down