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39 changes: 25 additions & 14 deletions [admin]/admin/server/admin_servermaps.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,26 +10,31 @@

function getServerMaps (loadList)
if checkClient( true, source, 'getServerMaps' ) then return end
local tableOut
local tableOut = {}

local mapmanager = getResourceFromName("mapmanager")

if mapmanager and (getResourceState(mapmanager) ~= "running") then
mapmanager = nil
end

-- Check if 'mapmanager' resource exists
if ( not getResourceFromName("mapmanager") ) then
if ( not mapmanager ) then
-- 'mapmanager' resource doesn't exist, send fake data
triggerClientEvent(source ,"getMaps_c", source, { }, nil, nil )
return false;
end

if loadList then
tableOut = {}
-- local deletedMaps = {}
local gamemodes = {}
gamemodes = call(getResourceFromName("mapmanager"), "getGamemodes")
gamemodes = call(mapmanager, "getGamemodes")
for id,gamemode in ipairs (gamemodes) do
tableOut[id] = {}
tableOut[id].name = getResourceInfo(gamemode, "name") or getResourceName(gamemode)
tableOut[id].resname = getResourceName(gamemode)
tableOut[id].maps = {}
local maps = call(getResourceFromName("mapmanager"), "getMapsCompatibleWithGamemode" , gamemode)
local maps = call(mapmanager, "getMapsCompatibleWithGamemode" , gamemode)
for _,map in ipairs (maps) do
table.insert(tableOut[id]["maps"] ,{name = getResourceInfo(map, "name") or getResourceName(map), resname = getResourceName(map)})
end
Expand All @@ -38,7 +43,7 @@ function getServerMaps (loadList)
table.sort((tableOut), sortCompareFunction)
table.insert(tableOut, {name = "no gamemode", resname = "no gamemode", maps = {}})
local countGmodes = #tableOut
local maps = call(getResourceFromName("mapmanager"), "getMapsCompatibleWithGamemode")
local maps = call(mapmanager, "getMapsCompatibleWithGamemode")
for id,map in ipairs (maps) do
-- if fileOpen(":"..getResourceName(map).."/deleted") then
-- table.insert(deletedMaps ,{name = getResourceInfo(map, "name") or getResourceName(map), resname = getResourceName(map)})
Expand All @@ -52,8 +57,8 @@ function getServerMaps (loadList)
-- local countGmodes = countGmodes + 1
-- tableOut[countGmodes]["maps"] = deletedMaps
end
local map = call(getResourceFromName("mapmanager"), "getRunningGamemodeMap")
local gamemode = call(getResourceFromName("mapmanager"), "getRunningGamemode")
local map = call(mapmanager, "getRunningGamemodeMap")
local gamemode = call(mapmanager, "getRunningGamemode")
gamemode = gamemode and getResourceName(gamemode) or "N/A"
map = map and getResourceName(map) or "N/A"
triggerClientEvent(source ,"getMaps_c", source, tableOut, gamemode, map)
Expand All @@ -64,7 +69,13 @@ addEventHandler("getMaps_s", getRootElement(), getServerMaps)
function startGamemodeMap(gamemode, map)
if checkClient( true, source, 'startGamemodeMap' ) then return end

if ( not getResourceFromName("mapmanager") ) then
local mapmanager = getResourceFromName("mapmanager")

if mapmanager and (getResourceState(mapmanager) ~= "running") then
mapmanager = nil
end

if ( not mapmanager ) then
if ( source ) then
outputChatBox ( "Please start the mapmanager resource to use this action.", source, 255, 0, 0 );
end
Expand All @@ -73,15 +84,15 @@ function startGamemodeMap(gamemode, map)
end

if gamemode == "no gamemode" then
call(getResourceFromName("mapmanager"), "changeGamemodeMap", getResourceFromName(map))
call(mapmanager, "changeGamemodeMap", getResourceFromName(map))
else
if gamemode == map then
call(getResourceFromName("mapmanager"), "changeGamemode", getResourceFromName(gamemode))
call(mapmanager, "changeGamemode", getResourceFromName(gamemode))
else
if gamemode == getResourceName(call(getResourceFromName("mapmanager"), "getRunningGamemode")) then
call(getResourceFromName("mapmanager"), "changeGamemodeMap", getResourceFromName(map))
if gamemode == getResourceName(call(mapmanager, "getRunningGamemode")) then
call(mapmanager, "changeGamemodeMap", getResourceFromName(map))
else
call(getResourceFromName("mapmanager"), "changeGamemode", getResourceFromName(gamemode), getResourceFromName(map))
call(mapmanager, "changeGamemode", getResourceFromName(gamemode), getResourceFromName(map))
end
end
end
Expand Down