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Experimental host migration feature added, enabled with the ENABLE_HOST_MIGRATION define but otherwise hidden.
With ENABLE_HOST_MIGRATION defined, when a client reconnects to a server after disconnecting the connection entity on both sides will receive a NetworkStreamIsReconnected component. An internal unique ID is added to connections to track this behaviour.
Changed
IsReconnected split into NetworkStreamIsReconnected for reconnected connections and IsMigrated for re-spawned ghosts (Host Migration).
Fixed
An issue with Mutiplayer PlayModeTool window, throwing exceptions when docked after a domain reload. The issue was due to because of an access to EditorPrefs and Application.productName while restoring the window state.
Issue where, during host migration, ghosts could be migrated with a 0 id and type. Causing various issues when instantiated on the new host.
Crash which could happen after host migrations when the server is deploying the host migration data.
Issue with prespawn prefab entity list initialization after a host migration, the ordering of the prespawn ghosts could be shifted by one because of the internal PrespawnSceneList entity prefab creation. This would result in invalid ghost type X (expected X+1) off by one style errors.