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1.6.2

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 08 Jul 22:08

[1.6.2] - 2025-07-07

Added

  • UnityEngine.Time.frameCount is appended to netcode packet timestamp logs using format: [Fr{0}].

Changed

  • The client now sends - as part of its command data - some extra information regarding the command tick. In particular, it informs the server if the current command is for a full or partial update/tick. This ensure a more proper time-sync, and avoids mis-predictions.

Fixed

  • Adding GhostAuthoringComponent will now work properly for a prefab that is opened (double clicked instead of just selected).
  • Issue preventing static-optimized, not pre-spawned ghosts from spawning on clients when their first serialization result was 'zero-change' against a baseline value of default(T). They'd previously only be sent for the first time after changing.
  • Project Breaking Change: Regenerated the GUID for Packages/com.unity.netcode/Tests/Editor/Physics/Unity.NetCode.Physics.Editor.Tests.asmdef so that it would no longer clash with Packages/com.havok.physics/Plugins/Android/Havok.Physics.Plugin.Android.asmdef. Any assemblies attempting to reference Unity.NetCode.Physics.Editor.Tests by GUID d8342c4acf8f78e439367cff1a5e802f will need to be changed to bec3f262d6e6466eb2c61661da550f47.
  • An issue - due to improper time syncing in between the client and server - especially when using IPC, causing multiple side effects:
    • the client was typically only sending commands to the server for partial ticks, not full ticks, causing mis-predictions.
    • the client was slightly behind the server, thus receiving new snapshots slightly in advance, and skipping running the PredictedSimulationSystemGroup for one frame or more, causing jittery and noticeable artefacts.
  • Potential Behaviour Breaking Change: GhostInstance's GhostType is now set with the same valid value for both client and server prespawned instances. (Previously, this was always kept at an initial -1 value server side and never initialized). This way is now more consistent behaviour between client and server.