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Added Hybrid app mode. This allows an application to switch between Metal and RealityKit mode at runtime. Hybrid mode requires PolySpatial. Refer to the PolySpatial Hybrid apps on visionOS section of the PolySpatial VisionOS documentation for more information.
Added the ability to create multiple volume cameras. Refer to the Volume cameras section of the PolySpatial VisionOS documentation for more information.
Changed
Updated instructions for setting up 2.x prerelease packages. This currently requires manually pointing your project's manifest.json at the appropriate package versions.
Several VisionOS prefixed components (such as VisionOSVideoComponent and VisionOSImageBasedLight) have had DisallowMultipleComponent applied to them, and cannot be added multiple times to the same GameObject.