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Restored PolySpatialWindowManagerAccess.entityForIdentifier/identifierForEntity that was removed when adding multi-volume support and added entitiesForUnityInstanceId to return Entities from all volumes.
Improved performance of blend shapes by enabling asynchronous processing.
Entities merged via static batching now include the source entities' synchronized components (sort groups, image based light receivers, environment lighting configurations, grounding shadows, and hover effects).
Updated Metal Samples presentation image and added known limitations section to the Play to Device Section.
Deprecated
Removed
Fixed
Fixed edge cases with blend shape support: support meshes with no vertices and meshes with no bone weights.
Fixed issue where raycastable UGUI components would not be removed from scene when hidden (when scrolling, e.g.)
Fixed a bug with tracked images over play to device.