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2.1.2

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 01 Aug 01:56

[2.1.2] - 2024-11-26

Added

Changed

  • Restored PolySpatialWindowManagerAccess.entityForIdentifier/identifierForEntity that was removed when adding multi-volume support and added entitiesForUnityInstanceId to return Entities from all volumes.
  • Improved performance of blend shapes by enabling asynchronous processing.
  • Entities merged via static batching now include the source entities' synchronized components (sort groups, image based light receivers, environment lighting configurations, grounding shadows, and hover effects).
  • Updated Metal Samples presentation image and added known limitations section to the Play to Device Section.

Deprecated

Removed

Fixed

  • Fixed edge cases with blend shape support: support meshes with no vertices and meshes with no bone weights.
  • Fixed issue where raycastable UGUI components would not be removed from scene when hidden (when scrolling, e.g.)
  • Fixed a bug with tracked images over play to device.

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