Skip to content

2.2.4

Choose a tag to compare

@Needle-Mirror-Bot Needle-Mirror-Bot released this 01 Aug 01:57

[2.2.4] - 2025-03-05

[2.2.2] - 2025-02-21

Changed

  • Reset PlayToDevice network connections when all volume camera windows in PlayToDevice (including the connection UI window) are backgrounded. This can occur if the headset is taken off the user's head and locked, or if the user manually closes each window visible.
  • Improved performance of texture transfer using LowLevelTexture API/GPU blit.
  • Improved performance of mesh transfer and static mesh merging using LowLevelMesh API/GPU processsing.
  • The Limit Frames Per Second field in the PlayToDevice UI has been changed to a slider. This value can be modified at runtime.
  • Updated Particle System documentation to include more detailed limitations of ReplicateProperty mode.

Fixed

  • Fixed a crash that could occur when re-opening a volume. The crash occurred when the scene had the VisionOSVideoComponent and the MeshRenderer it was referencing on different GameObjects.
  • Fixed a problem that was occuring with apps that had both a bounded volume and an unbounded volume. When the app was backgrounded (for example, due to the Home View), and then brought back, the unbounded volume would not reappear.
  • Fixed support for non-2D RenderTextures.
  • Removed an error log "Mesh * not found for MeshCollider." when a null mesh collider is supplied.