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Added additional controls to XRHandDevice (graspFirm, pinchTouched, aimActivated) and corresponding XRCommonHandGestures APIs and events for parity with the OpenXR Hand Interaction Profile.
Added OpenXRHandSubsystemManager component that manages the lifecycle of the XRHandSubsystem and updater created by the HandTracking OpenXR feature. Refer to the OpenXR Hand Subsystem Manager manual for more information.
Added Hand Debug Visualizer prefab to the HandVisualizer sample for easier scene setup.
Changed
Reserialized all sample assets with Unity 2022.3.
Deprecated
Deprecated HandTracking.featureId due to a feature ID conflict with Microsoft Hand Interaction Profile in OpenXR. Use HandTracking.featureId2 instead (id now changed from com.unity.openxr.feature.input.handtracking to com.unity.openxr.feature.input.handtrackingsubsystem).
Fixed
Fixed MaterialPipelineHandler sample script causing error "Calls to AssetDatabase.SaveAssets are restricted during asset importing." upon initial import.