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Added ToggleComponentZone sample script to activate/deactivate the Gaze Interactor GameObjects when entering a trigger collider to prevent unintentional gaze-based selection in the rest of the scene. This component was added to the Starter Assets and implemented in the DemoScene at the "Gaze Interactable Objects" station.
Changed
Changed XRRayInteractor.TryGetHitInfo to return the hit info of the selected interactable or highest scored interactable instead of the nearest raycast hit. (XRIT-141) (Backport from 3.1.0)