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Fixed an issue with the JumpProvider continually being stuck in the LocomotionState.Moving state and never entering the LocomotionState.Ended state. (Backport from 3.4.0-pre.1)
Fixed an issue in which the HandMenu appears unstable or flickers between showing and hiding when it is displayed while the pose of the anchor transform remains near the angle/range in which it was initially triggered to be shown. In order to solve the issue, the controller displaying the menu now has a separate wider range for hiding the menu than the allowable range that triggers the initial display of the menu. (Backport from 3.4.0-pre.1)