How to extract the final position after a simulation? #1534
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jvonmuralt
alyflex-fys
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Answered by
jvonmuralt
Feb 12, 2026
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You are applying body_q directly to the mesh vertices to get world positions, but that ignores the shape transform offset which was passed to add_shape_mesh. |
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You are applying body_q directly to the mesh vertices to get world positions, but that ignores the shape transform offset which was passed to add_shape_mesh.