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@preist-nvidia for viz |
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Hi,
I was wondering if there is a way to move camera in Z direction during rendering.
Currently, WSAD or arrows are used but it would be great if we could move camera along normal to WSAD plane or Z in global coordinates as well.
In general is there a way to add new interactive features to render scene? For example, when mouse left-click is done adding some particles or applying some forces/displacements.
Ideally, these new interactive features should automatically be deduced from an action space of an RL environment. Moreover, rendering should take into account the observation space of that environment too.
So, a user can record some trajectories for imitation learning in simulation.
Best regards
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