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Hi team, I am trying to change the vertex positions of the currently static mesh representing a human during the simulation in the example cloth_style3d.
To test this, I currently simply scale it like this at the beginning of simulate():
self.model.shape_source[0].mesh.points *= scale
self.model.shape_source[0].mesh..refit()
The cloth actually seems to be colliding with something becoming increasingly different from the human, but the static human mesh remains static. How can I adjust the static mesh to show the scaled vertices?
Also, how could I copy custom vertex positions for each frame to the human mesh instead of just scaling?
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