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Quad With Gradient
Pete Shand edited this page Oct 21, 2018
·
1 revision
package fuse.sample.quadGradient;
import fuse.display.Quad;
import fuse.display.Sprite;
import mantle.managers.resize.Resize;
class FuseMain extends Sprite
{
var quad:Quad;
public function new()
{
super();
quad = new Quad(256, 256, 0xFFFFFFFF);
addChild(quad);
quad.alignPivot();
quad.colorTL = quad.colorTR = 0xFFFFE66D;
quad.colorBL = quad.colorBR = 0xFFFF6B6B;
Resize.add(onResize);
}
function onResize()
{
quad.x = Math.round(stage.stageWidth / 2);
quad.y = Math.round(stage.stageHeight / 2);
}
override public function dispose()
{
Resize.remove(onResize);
quad.dispose();
}
}
Basics
-
Display Objects
- Image
- Quad
- Quad With Gradient
- Text
- MovieClip
- Container / Sprite
- Stage
-
Textures
- Bitmap Texture
- Image Texture
- Video Texture
- Interactivity
- Masking
Features
- Real time Texture Packing
- Dynamic Bitmap Caching
- Texture Upload Queueing
- Texture Batching
- Alpha Masking
- Workers
- Frame Skipping