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Texture Upload Queueing

Pete Shand edited this page Jul 22, 2018 · 3 revisions

Texture Upload Queueing System

Progressive texture upload. One of the most common reasons for dropped frames is multiple synchronous textures uploads carried out in a single frame. To combat this Fuse places synchronous texture into a texture upload que and will only upload as many as possible without exceeding the fsp frame budget. Until the texture has finished being uploaded a default transparent texture is used. This feature can be disabled at a per texture level.

Basics

Features

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