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Texture Upload Queueing
Pete Shand edited this page Jul 22, 2018
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3 revisions
Progressive texture upload. One of the most common reasons for dropped frames is multiple synchronous textures uploads carried out in a single frame. To combat this Fuse places synchronous texture into a texture upload que and will only upload as many as possible without exceeding the fsp frame budget. Until the texture has finished being uploaded a default transparent texture is used. This feature can be disabled at a per texture level.
Basics
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Display Objects
- Image
- Quad
- Quad With Gradient
- Text
- MovieClip
- Container / Sprite
- Stage
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Textures
- Bitmap Texture
- Image Texture
- Video Texture
- Interactivity
- Masking
Features
- Real time Texture Packing
- Dynamic Bitmap Caching
- Texture Upload Queueing
- Texture Batching
- Alpha Masking
- Workers
- Frame Skipping