-
-
Notifications
You must be signed in to change notification settings - Fork 74
Body type
The Body Type block shows your hit locations and updates automatically as you equip armor or change other details on your character sheet.
It includes:
- Random roll table for determining hit locations (p. B400).
- Hit locations (p. B398) with attack roll penalties.
- Damage Resistance (DR) values (p. B378) based on armor or protections.
- Notes for any important damage information.
Hover over a hit location to see tooltips for special damage effects (p. B552).
By default, GCS sets your body type to Humanoid. You can change it to another type, such as quadruped, avian, or arachnoid.
To change your body type:
- On the character sheet toolbar, select Body Type
.
- On the Body Type toolbar, select Menu
.
- Choose an option from the table below.
- On the Body Type toolbar, select Apply Changes
to save.
| Body Type Option | Description |
|---|---|
| Arachnoid | Spider-like body with eight legs. |
| Avian | Bird-like body with wings and two legs, no arms. |
| Cancroid | Crab- or lobster-like body with pincers as forelimbs. |
| Centaur | Humanoid torso combined with a quadruped lower body. |
| Hexapod | Six-legged body. |
| Hexapod, Winged | Six-legged body with wings. |
| Humanoid | Standard two-armed, two-legged body type. |
| Humanoid (Low-Tech) | Variant humanoid with low-tech hit locations (e.g., less armor detail). |
| Ichthyoid | Fish-like body with fins, tail, and aquatic adaptations. |
| Octopod | Octopus-like body with eight tentacles. |
| Quadruped | Four-legged body (for example, a horse or wolf). |
| Quadruped, Winged | Four-legged body with wings (for example, a pegasus). |
| Scorpion | Scorpion-like body with claws and a stinger tail. |
| Snakemen | Serpentine lower body with humanoid upper torso. |
| Squid | Squid-like body with tentacles and fins. |
| Vermiform | Worm- or serpent-like body with no limbs. |
| Vermiform, Winged | Serpentine or worm-like body with wings. |
You can share body type settings between characters or reuse them in different sheets by importing or exporting.
To import or export a body type:
- On the Body Type toolbar, select Menu
.
- Select one of the following:
- Import: Load a saved body type into your sheet.
- Export: Save the current body type as a file.
You can edit your existing hit locations or add new ones.
To edit or add hit locations:
- On the character sheet toolbar, select Body Type
.
- In the editor, do one of the following:
- Edit an existing location.
- Select Add
to add a new hit location.
- Enter values in the form using the fields below.
- On the Body Type toolbar, select Apply Changes
to save.
| Field | Description |
|---|---|
| Name | The body type name (for example, Humanoid). |
| Roll | Number of dice rolled for the hit location (for example, 3d). |
| ID | Unique variable name used for references. |
| Choice Name | The label shown when selecting the location for DR adjustments. For example, armor that protects the Torso. |
| Table Name | The label shown on the character sheet. |
| Slots | Defines dice spans for the random roll table. For example, if Roll = 3d, there are 16 results (3–18). Slots assign each range (For example, 2 slots = 3–4; 1 slot = 5; 6 slots = 7–12). |
| Hit Penalty | Penalty to attack rolls to hit this location. |
| DR Bonus | Starting Damage Resistance for the location. |
| Decription | Notes or special damage effects. Displays as a tooltip when hovered. |
| Sub-Roll | Used when adding a sub-table. Defines the dice rolled for the sub-location. |
You can create sub-tables for any hit location. These work the same way as normal hit locations and can be expanded or collapsed on the Body Type block.
To add a sub hit location:
- On the parent hit location, select Add Sub Table
.
- Enter values in the form using the fields above.
- On the Body Type toolbar, select Apply Changes
to save.
-
Discard changes: Select Discard changes
.
-
Delete a hit location: Select Delete
.
-
Reorder hit locations: Drag a hit location using its grip
. Note: the order affects the dice roll table.
-
Reset body type to defaults: Select Reset
to restore your hit locations to the default settings.
You can change the default body type for new characters in Default Body Type.
Last updated for GCS v5.39
GURPS page references (example: B16) are provided for convenience. For full rules, see the relevant GURPS publications.
Building characters
- Character Sheet Overview
- Library Explorer
- Core Concepts
- Abilities
- Gear & Notes
Advanced Features
Customization
- Settings
- Appearance