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Attributes
The Primary and Secondary Attribute blocks track your character’s Basic Attributes (p. B14) and Secondary Characteristics (p. B15). These values form the foundation of your character sheet and affect many other parts of GCS, including Traits, Skills, and Spells.
Your Primary Attributes are the four basic attributes (p. B14): ST, DX, IQ, and HT.
To set your primary attributes:
- In the Primary Attributes block, enter a score for each attribute.
As you change these values, GCS will:
- Show the point cost next to each attribute (number in brackets).
- Update your unspent character points in the Points block.
- Adjust related secondary attributes.
- Apply defaults to Traits, Skills, and Spells.
Your Secondary Attributes are your secondary characteristics (p. B15) that depend on your primary attributes.
To set your secondary attributes:
- In the Secondary Attributes block, enter a score for each value.
Some GURPS supplements and house rules use different attributes or point pools. GCS includes several of these options.
Tip
If you’re not using a supplement or house rule listed here, stick with the default GURPS attributes.
To switch your attributes:
- On the character sheet toolbar, select Attributes
.
- On the Attribute toolbar, select Menu
.
- Choose an option from the table below.
- Choose whether to:
- Replace existing attributes with the new items, or
- Merge the selected attributes into existing ones.
- Select Import.
- On the Attribute toolbar, select Apply Changes
to save.
| Attribute option | Notes |
|---|---|
| After the End | Adds Radiation Threshold Points (RP) (p. ATE1:24). |
| Fantastic Dungeon Grappling | Adds Control Maximum (CM) levels to Secondary Attributes. |
| PY83 HT-based Per | Perception based on HT instead of IQ (p. PY83:21). |
| QN and HT-based Per | Adds Quintessence (QN) and Quintessence Points (QP) (p. PY120:21); Perception based on HT (p. PY83:21). |
| Quintessence | Adds Quintessence (QN) and Quintessence Points (QP) (p. PY120:21). |
| Separate Will and Per from IQ | Will and Perception become Primary Attributes, independent of IQ. |
| Star Wars | Adds Force Sight to Secondary Attributes. |
| Star Wars – with Energy Reserve (Force) | Adds Force Sight to Secondary Attributes and Energy Reserve (Force) Points (ER). |
| Threshold Magic | Adds Threshold and Recharge Rate (Primary Attributes), plus Excess Power Tally and Calamity Roll Bonus (Secondary Attributes), and Power Tally Points (PT) (p. T76). |
You can share custom attribute settings between characters or reuse them in different sheets by importing or exporting.
To import or export an attribute:
- On the Attribute toolbar, select Menu
.
- Select one of the following:
- Import: Load a saved attributes into your sheet.
- Export: Save the current attributes as a file.
You can edit the underlying calculations for attributes or create custom attributes.
Warning
Editing attributes can affect calculations across your character sheet. Proceed with caution.
To edit or add attributes:
- On the character sheet toolbar, select Attributes
.
- On the editor, do one of the following:
- Edit an existing attribute.
- Select Add
to add a new attribute.
- Enter values in the form using the fields below.
- On the Attribute toolbar, select Apply Changes
to save.
| Field | Description |
|---|---|
| ID | Unique variable name used for references. |
| Attribute type | Choose from integer, decimal, point pool, or separator. “Display only” creates a read-only field. Anything below a separator can be collapsed/expanded. |
| Placement | Where the attribute appears on the character sheet. You can also set it to hidden. If Automatic is selected, the attribute appears in the Primary or Secondary block depending on whether its base value is a Primary attribute or not. |
| Short name | The label shown on the character sheet. |
| Full name | Optional. If entered, displays before the short name. |
| Base value | Starting value for the attribute. Supports scripting and attribute IDs (for example, Math.floor($basic_speed)). See Scripting Guide. |
| Cost per point | Point cost for each level. |
| SM reduction | Size modifier reduction percentage. |
See Point pools for details on customizing your pools.
-
Discard changes: Select Discard changes
.
-
Delete an attribute: Select Delete
.
-
Reorder attributes: Drag an attribute using its grip
.
-
Reset attributes to defaults: Select Reset
to restore your attributes to the default settings.
You can change the default set of attributes for new characters in Default Attributes.
Last updated for GCS v5.39
GURPS page references (example: B16) are provided for convenience. For full rules, see the relevant GURPS publications.
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