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232 changes: 232 additions & 0 deletions DOM.js
Original file line number Diff line number Diff line change
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let playerPoints = 100;
let betAmount = 0;
let dealCardsTurn = true;
let swapTurn = false;
const cardChangePosition = [];

const createCard = (cardInfo) => {
const card = document.createElement("div");
card.classList.add("card");

const name = document.createElement("div");
name.classList.add("name", cardInfo.colour);
name.innerText = cardInfo.displayName;

const suit = document.createElement("div");
suit.classList.add("suit", cardInfo.colour);
suit.innerText = cardInfo.suitSymbol;

const cardDetailsTop = document.createElement("div");
cardDetailsTop.classList.add("card-details-top");
cardDetailsTop.appendChild(name);
cardDetailsTop.appendChild(suit);

const cardDetailsBottom = cardDetailsTop.cloneNode(true);
cardDetailsBottom.classList.add("card-details-bottom");

card.appendChild(cardDetailsTop);
card.appendChild(cardDetailsBottom);

return card;
};

const buildCardElements = (hand) => {
const cardContainer = document.querySelector(".card-container");
cardContainer.innerHTML = "";
// cardContainer.classList.add("card-container");

for (let i = 0; i < hand.length; i++) {
const card = createCard(hand[i]);
card.addEventListener("click", (event) => {
cardClick(hand, event.currentTarget, i);
});

cardContainer.appendChild(card);
}

// document.body.appendChild(cardContainer);
};

const replaceCardElements = (hand) => {
const originalCardContainer = document.querySelector(".card-container");
originalCardContainer.innerHTML = "";

const newCardContainer = document.createElement("div");
newCardContainer.classList.add("card-container");

for (let i = 0; i < hand.length; i++) {
const card = createCard(hand[i]);
card.addEventListener("click", (event) => {
cardClick(hand, event.currentTarget, i);
});

newCardContainer.appendChild(card);
}

originalCardContainer.innerHTML = newCardContainer.innerHTML;
};

const cardClick = (hand, cardElement, cardPosition) => {
console.log("PLAYER CLICKED CARD", hand[cardPosition]);

if (swapTurn) {
const arrayPosition = cardChangePosition.indexOf(cardPosition);

if (arrayPosition === -1) {
cardChangePosition.push(cardPosition);
cardElement.classList.add("clicked-card");
console.log(cardChangePosition);
return;
} else {
cardChangePosition.splice(arrayPosition, 1);
cardElement.classList.remove("clicked-card");
console.log(cardChangePosition);
return;
}
}
};

const dealButtonClick = () => {
console.log("DEAL BUTTON CLICKED");

const currentPoints = document.querySelector(".player-points");
const feedback = document.querySelector(".feedback-message");
const input = document.querySelector(".bet-input");

if (dealCardsTurn) {
betAmount = Number(input.value);
input.value = "";
console.log(betAmount);

if (betAmount <= 0) {
feedback.classList.add("opaque");
feedback.innerText = "Please input a valid bet amount";

currentPoints.innerHTML = `Player Points: ${playerPoints}<br>Bet Amount: 0`;
return;
} else if (betAmount > playerPoints) {
feedback.classList.add("opaque");
feedback.innerText = "Insufficient points balance";

currentPoints.innerHTML = `Player Points: ${playerPoints}<br>Bet Amount: 0`;
return;
}
feedback.classList.remove("opaque");
playerPoints -= betAmount;
currentPoints.innerHTML = `Player Points: ${playerPoints}<br>Bet Amount: ${betAmount}`;

// Create shuffled deck
deck = shuffleCards(makeDeck());

// Create hand array of 5 cards
hand = [];
for (let i = 0; i < 5; i += 1) {
hand.push(deck.pop());
}

buildCardElements(hand);

dealCardsTurn = false;
swapTurn = true;
input.disabled = true;
return;
} else if (swapTurn) {
for (let i = 0; i < cardChangePosition.length; i++) {
hand[cardChangePosition[i]] = deck.pop();
}

replaceCardElements(hand);

const handFeedbackArray = calcHandScore(hand, betAmount);
const handFeedback = handFeedbackArray[0];
const winnings = handFeedbackArray[1];

feedback.innerText = `${handFeedback}`;
feedback.classList.add("opaque");

if (winnings != 0) {
playerPoints = playerPoints + winnings + betAmount;
currentPoints.innerHTML = `Player Points: ${playerPoints}<br>Bet Amount: 0`;
}

// Reset array
cardChangePosition.splice(0, cardChangePosition.length);

dealCardsTurn = true;
swapTurn = false;
input.disabled = false;
return;
}
};

const resetButtonClick = () => {
console.log("RESET BUTTON CLICKED");

if (dealCardsTurn) {
console.log("RESET WORKED");
playerPoints = 100;

const currentPoints = document.querySelector(".player-points");
const feedback = document.querySelector(".feedback-message");

feedback.classList.add("opaque");
feedback.innerText = "Player points has been reset";

currentPoints.innerHTML = `Player Points: ${playerPoints}<br>Bet Amount: 0`;
} else {
return;
}
};

const buildPointsTracker = () => {
const pointsHeader = document.createElement("p");
pointsHeader.classList.add("player-points");
pointsHeader.innerHTML = `Player Points: ${playerPoints}<br>Bet Amount: 0`;

document.body.appendChild(pointsHeader);
};

const buildPlayerInterface = () => {
const playerResponseGroup = document.createElement("div");
playerResponseGroup.classList.add("response-container");

const betInput = document.createElement("input");
betInput.setAttribute("type", "number");
betInput.setAttribute("placeholder", "Input your bet here");
betInput.classList.add("bet-input");
playerResponseGroup.appendChild(betInput);

const dealButton = document.createElement("button");
dealButton.classList.add("deal-button");
dealButton.innerText = "Deal";
dealButton.addEventListener("click", dealButtonClick);
playerResponseGroup.appendChild(dealButton);

const resetButton = document.createElement("button");
resetButton.classList.add("reset-button");
resetButton.innerText = "Reset";
resetButton.addEventListener("click", resetButtonClick);
playerResponseGroup.appendChild(resetButton);

document.body.appendChild(playerResponseGroup);
};

const buildFeedbackMessage = () => {
const feedbackMessage = document.createElement("p");
feedbackMessage.classList.add("feedback-message");
feedbackMessage.innerHTML = `Placeholder`;

document.body.appendChild(feedbackMessage);
};

initGame = () => {
buildPointsTracker();
buildPlayerInterface();
buildFeedbackMessage();

const cardContainer = document.createElement("div");
cardContainer.classList.add("card-container");
document.body.appendChild(cardContainer);
};

initGame();
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