Skip to content
Open
Show file tree
Hide file tree
Changes from 3 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
85 changes: 83 additions & 2 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,3 +1,84 @@
*~
# Build directories
build/
install/
log/
devel/

# CMake generated files
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
CTestTestfile.cmake
Makefile
*.cmake

# Compiled Object files
*.o
*.obj
*.slo
*.lo
*.a
*.la

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Compiled Python files
*.pyc
\#*
*.pyo
__pycache__/
*.egg-info/
dist/

# Test results
test_results/
Testing/

# IDE files
.vscode/
.idea/
*.swp
*.swo

# OS generated files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db

# Temporary files
*.tmp
*.bak
*.log

# ROS specific
*.launch.xml
*.bag
.catkin_workspace

# Coverage files
*.gcno
*.gcda
*.gcov
coverage.info
coverage/

# Test executables and temporary test files
test_*
*test_output*
gtest_*.xml

# Editor backup files
*~
*.orig
*.rej
\#*

# Doxygen output
html/
latex/
54 changes: 40 additions & 14 deletions tf2/include/tf2/LinearMath/Matrix3x3.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -296,16 +296,24 @@ class Matrix3x3 {
Euler euler_out2; //second solution
//get the pointer to the raw data

// Check that pitch is not at a singularity
// Check that pitch is not at a singularity
if (tf2Fabs(m_el[2].x()) >= 1)
// Apply epsilon thresholding to matrix elements to handle numerical precision issues
// Use a conservative threshold to handle numerical errors from quaternion-to-matrix conversion
tf2Scalar threshold = tf2Scalar(1e-8);
tf2Scalar m20 = tf2Fabs(m_el[2].x()) < threshold ? tf2Scalar(0.0) : m_el[2].x();
tf2Scalar m21 = tf2Fabs(m_el[2].y()) < threshold ? tf2Scalar(0.0) : m_el[2].y();
tf2Scalar m22 = tf2Fabs(m_el[2].z()) < threshold ? tf2Scalar(0.0) : m_el[2].z();
tf2Scalar m10 = tf2Fabs(m_el[1].x()) < threshold ? tf2Scalar(0.0) : m_el[1].x();
tf2Scalar m00 = tf2Fabs(m_el[0].x()) < threshold ? tf2Scalar(0.0) : m_el[0].x();

// Check that pitch is not at a singularity (improved detection)
if (tf2Fabs(m20) >= tf2Scalar(1.0) - threshold)
{
euler_out.yaw = 0;
euler_out2.yaw = 0;

// From difference of angles formula
tf2Scalar delta = tf2Atan2(m_el[2].y(),m_el[2].z());
if (m_el[2].x() < 0) //gimbal locked down
tf2Scalar delta = tf2Atan2(m21, m22);
if (m20 < 0) //gimbal locked down
{
euler_out.pitch = TF2SIMD_PI / tf2Scalar(2.0);
euler_out2.pitch = TF2SIMD_PI / tf2Scalar(2.0);
Expand All @@ -322,18 +330,36 @@ class Matrix3x3 {
}
else
{
euler_out.pitch = - tf2Asin(m_el[2].x());
euler_out.pitch = - tf2Asin(m20);
euler_out2.pitch = TF2SIMD_PI - euler_out.pitch;

euler_out.roll = tf2Atan2(m_el[2].y()/tf2Cos(euler_out.pitch),
m_el[2].z()/tf2Cos(euler_out.pitch));
euler_out2.roll = tf2Atan2(m_el[2].y()/tf2Cos(euler_out2.pitch),
m_el[2].z()/tf2Cos(euler_out2.pitch));
tf2Scalar cos_pitch1 = tf2Cos(euler_out.pitch);
tf2Scalar cos_pitch2 = tf2Cos(euler_out2.pitch);

euler_out.yaw = tf2Atan2(m_el[1].x()/tf2Cos(euler_out.pitch),
m_el[0].x()/tf2Cos(euler_out.pitch));
euler_out2.yaw = tf2Atan2(m_el[1].x()/tf2Cos(euler_out2.pitch),
m_el[0].x()/tf2Cos(euler_out2.pitch));
// Check for near-zero cosine values to avoid division by very small numbers
if (tf2Fabs(cos_pitch1) < threshold)
{
// Handle singularity case
euler_out.yaw = 0;
euler_out.roll = tf2Atan2(m21, m22);
}
else
{
euler_out.roll = tf2Atan2(m21 / cos_pitch1, m22 / cos_pitch1);
euler_out.yaw = tf2Atan2(m10 / cos_pitch1, m00 / cos_pitch1);
}

if (tf2Fabs(cos_pitch2) < threshold)
{
// Handle singularity case
euler_out2.yaw = 0;
euler_out2.roll = tf2Atan2(m21, m22);
}
else
{
euler_out2.roll = tf2Atan2(m21 / cos_pitch2, m22 / cos_pitch2);
euler_out2.yaw = tf2Atan2(m10 / cos_pitch2, m00 / cos_pitch2);
}
}

if (solution_number == 1)
Expand Down
55 changes: 48 additions & 7 deletions tf2/include/tf2/impl/utils.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,9 @@
#ifndef TF2__IMPL__UTILS_HPP_
#define TF2__IMPL__UTILS_HPP_

#include <limits>
#include <cmath>

#include <tf2/convert.hpp>
#include <tf2/transform_datatypes.hpp>
#include <tf2/LinearMath/Quaternion.hpp>
Expand Down Expand Up @@ -102,6 +105,8 @@ inline
void getEulerYPR(const tf2::Quaternion & q, double & yaw, double & pitch, double & roll)
{
const double pi_2 = 1.57079632679489661923;
// Use a conservative threshold to handle numerical errors from quaternion computations
const double epsilon = 1e-8;
double sqw;
double sqx;
double sqy;
Expand All @@ -115,18 +120,40 @@ void getEulerYPR(const tf2::Quaternion & q, double & yaw, double & pitch, double
// Cases derived from https://orbitalstation.wordpress.com/tag/quaternion/
// normalization added from urdfom_headers
double sarg = -2 * (q.x() * q.z() - q.w() * q.y()) / (sqx + sqy + sqz + sqw);
if (sarg <= -0.99999) {

// Apply epsilon thresholding to handle numerical precision issues
double threshold_high = 0.99999 - epsilon;
double threshold_low = -0.99999 + epsilon;

if (sarg <= threshold_low) {
pitch = -0.5 * pi_2;
roll = 0;
yaw = -2 * atan2(q.y(), q.x());
} else if (sarg >= 0.99999) {
} else if (sarg >= threshold_high) {
pitch = 0.5 * pi_2;
roll = 0;
yaw = 2 * atan2(q.y(), q.x());
} else {
pitch = asin(sarg);
roll = atan2(2 * (q.y() * q.z() + q.w() * q.x()), sqw - sqx - sqy + sqz);
yaw = atan2(2 * (q.x() * q.y() + q.w() * q.z()), sqw + sqx - sqy - sqz);

// Apply epsilon thresholding to arguments before atan2 calls
double roll_y = 2 * (q.y() * q.z() + q.w() * q.x());
double roll_x = sqw - sqx - sqy + sqz;
double yaw_y = 2 * (q.x() * q.y() + q.w() * q.z());
double yaw_x = sqw + sqx - sqy - sqz;

// Zero out very small values to prevent atan2 from returning incorrect angles
if (std::abs(roll_y) < epsilon && std::abs(roll_x) < epsilon) {
roll = 0;
} else {
roll = atan2(roll_y, roll_x);
}

if (std::abs(yaw_y) < epsilon && std::abs(yaw_x) < epsilon) {
yaw = 0;
} else {
yaw = atan2(yaw_y, yaw_x);
}
}
}

Expand All @@ -140,6 +167,8 @@ inline
double getYaw(const tf2::Quaternion & q)
{
double yaw;
// Use a conservative threshold to handle numerical errors from quaternion computations
const double epsilon = 1e-8;

double sqw;
double sqx;
Expand All @@ -155,12 +184,24 @@ double getYaw(const tf2::Quaternion & q)
// normalization added from urdfom_headers
double sarg = -2 * (q.x() * q.z() - q.w() * q.y()) / (sqx + sqy + sqz + sqw);

if (sarg <= -0.99999) {
// Apply epsilon thresholding to handle numerical precision issues
double threshold_high = 0.99999 - epsilon;
double threshold_low = -0.99999 + epsilon;

if (sarg <= threshold_low) {
yaw = -2 * atan2(q.y(), q.x());
} else if (sarg >= 0.99999) {
} else if (sarg >= threshold_high) {
yaw = 2 * atan2(q.y(), q.x());
} else {
yaw = atan2(2 * (q.x() * q.y() + q.w() * q.z()), sqw + sqx - sqy - sqz);
double yaw_y = 2 * (q.x() * q.y() + q.w() * q.z());
double yaw_x = sqw + sqx - sqy - sqz;

// Zero out very small values to prevent atan2 from returning incorrect angles
if (std::abs(yaw_y) < epsilon && std::abs(yaw_x) < epsilon) {
yaw = 0;
} else {
yaw = atan2(yaw_y, yaw_x);
}
}
return yaw;
}
Expand Down