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Introduced stereo passthrough feature for mixed-reality applications in VR headsets.
Added support for Unity 2017.3.
Prefabs
Added ZED_Rig_Stereo prefab, with stereo capture and passthrough rendering in VR headsets (beta version).
Renamed ZED_Rig_Left into ZED_Rig_Mono, for better monoscopic/stereoscopic prefab distinction.
Scripts
Updated ZED Manager with new settings to control real-world brightness and enable/disable AR occlusions using depth.
Added ZEDSupportFunctions.cs to help users retrieve depth and normals at screen or world position. Some of these functions are used in the Object Placement sample.
Added ZEDMixedRealityPlugin.cs to handle stereo passthrough in Oculus Rift and HTC Vive Headset.
Renamed ZEDTextureOverlay.cs into ZEDRenderingPlane.cs.
Fixed bugs.
Examples
Added Planetarium scene to demonstrate how to create a solar system in mixed-reality. This is a simplified version of the ZED World app built with Unreal Engine.
Added Object Placement scene to demonstrate how to place an object in the real world without using Spatial Mapping.
Added Dark Room scene to demonstrate how to decrease the brightness of the real world using the Camera Brightness settings in ZEDManager.cs.