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ZED Plugin for Unity v2.3

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@adujardin adujardin released this 13 Mar 11:31
· 438 commits to master since this release

Plugin

  • Added support for ZED Mini.
  • Introduced stereo passthrough feature for mixed-reality applications in VR headsets.
  • Added support for Unity 2017.3.

Prefabs

  • Added ZED_Rig_Stereo prefab, with stereo capture and passthrough rendering in VR headsets (beta version).
  • Renamed ZED_Rig_Left into ZED_Rig_Mono, for better monoscopic/stereoscopic prefab distinction.

Scripts

  • Updated ZED Manager with new settings to control real-world brightness and enable/disable AR occlusions using depth.
  • Added ZEDSupportFunctions.cs to help users retrieve depth and normals at screen or world position. Some of these functions are used in the Object Placement sample.
  • Added ZEDMixedRealityPlugin.cs to handle stereo passthrough in Oculus Rift and HTC Vive Headset.
  • Renamed ZEDTextureOverlay.cs into ZEDRenderingPlane.cs.
  • Fixed bugs.

Examples

  • Added Planetarium scene to demonstrate how to create a solar system in mixed-reality. This is a simplified version of the ZED World app built with Unreal Engine.
  • Added Object Placement scene to demonstrate how to place an object in the real world without using Spatial Mapping.
  • Added Dark Room scene to demonstrate how to decrease the brightness of the real world using the Camera Brightness settings in ZEDManager.cs.