Skip to content

Releases: stereolabs/zed-unity

ZED Plugin for Unity v2.3

13 Mar 11:31

Choose a tag to compare

Plugin

  • Added support for ZED Mini.
  • Introduced stereo passthrough feature for mixed-reality applications in VR headsets.
  • Added support for Unity 2017.3.

Prefabs

  • Added ZED_Rig_Stereo prefab, with stereo capture and passthrough rendering in VR headsets (beta version).
  • Renamed ZED_Rig_Left into ZED_Rig_Mono, for better monoscopic/stereoscopic prefab distinction.

Scripts

  • Updated ZED Manager with new settings to control real-world brightness and enable/disable AR occlusions using depth.
  • Added ZEDSupportFunctions.cs to help users retrieve depth and normals at screen or world position. Some of these functions are used in the Object Placement sample.
  • Added ZEDMixedRealityPlugin.cs to handle stereo passthrough in Oculus Rift and HTC Vive Headset.
  • Renamed ZEDTextureOverlay.cs into ZEDRenderingPlane.cs.
  • Fixed bugs.

Examples

  • Added Planetarium scene to demonstrate how to create a solar system in mixed-reality. This is a simplified version of the ZED World app built with Unreal Engine.
  • Added Object Placement scene to demonstrate how to place an object in the real world without using Spatial Mapping.
  • Added Dark Room scene to demonstrate how to decrease the brightness of the real world using the Camera Brightness settings in ZEDManager.cs.

ZED Plugin for Unity v2.2

13 Mar 11:26

Choose a tag to compare

  • Refactored plugin organization and architecture.
  • Added Spatial Mapping module to allow physical interactions between the virtual and real-world.
  • Improved chroma key in Green Screen sample. Matte edges are now much cleaner and sharper.
  • Improved PBS lighting in forward rendering mode.
  • Added AR post-processing shaders to enable realistic integration of virtual objects in video.
  • Added OpenGL support.
  • Added camera loading screen with error reporting.
  • Added callbacks reporting the camera status.
  • Fixed SVO reading speed when playing back recorded videos in Unity.
  • Fixed multithreading issue leading to crashes on computers with low resources.

ZED Plugin for Unity v2.1

13 Mar 11:25

Choose a tag to compare

  • Plugin now supports Unity 5.6 and 2017 Beta.
  • Added Vive tracker support.
  • Added Oculus Rift and Oculus Touch support in Green Screen MR sample (through SteamVR only).
  • Added Lighting script to allow for light interactions between the real and virtual world in Mixed-reality and Green Screen samples.
  • Added Garbage Matte script to extend the virtual world beyond green screen boundaries in the Green Screen MR sample.
  • Added a semi-automated Calibration application to help users align the real and virtual world in the Green Screen MR sample.

ZED Plugin for Unity v2.0

28 Jul 08:44

Choose a tag to compare

  • Refactored plugin to ensure compatibility with ZED SDK 2.0 and Unity 5.5.
  • Improved overall stability and performance.
  • Added Positional Tracking for VR sample.
  • Added Green Screen VR Capture sample.
  • Added Simple Mixed Reality sample.