Releases: stereolabs/zed-unity
Releases · stereolabs/zed-unity
ZED Plugin for Unity v2.3
Plugin
- Added support for ZED Mini.
- Introduced stereo passthrough feature for mixed-reality applications in VR headsets.
- Added support for Unity 2017.3.
Prefabs
- Added ZED_Rig_Stereo prefab, with stereo capture and passthrough rendering in VR headsets (beta version).
- Renamed ZED_Rig_Left into ZED_Rig_Mono, for better monoscopic/stereoscopic prefab distinction.
Scripts
- Updated ZED Manager with new settings to control real-world brightness and enable/disable AR occlusions using depth.
- Added ZEDSupportFunctions.cs to help users retrieve depth and normals at screen or world position. Some of these functions are used in the Object Placement sample.
- Added ZEDMixedRealityPlugin.cs to handle stereo passthrough in Oculus Rift and HTC Vive Headset.
- Renamed ZEDTextureOverlay.cs into ZEDRenderingPlane.cs.
- Fixed bugs.
Examples
- Added Planetarium scene to demonstrate how to create a solar system in mixed-reality. This is a simplified version of the ZED World app built with Unreal Engine.
- Added Object Placement scene to demonstrate how to place an object in the real world without using Spatial Mapping.
- Added Dark Room scene to demonstrate how to decrease the brightness of the real world using the Camera Brightness settings in ZEDManager.cs.
ZED Plugin for Unity v2.2
- Refactored plugin organization and architecture.
- Added Spatial Mapping module to allow physical interactions between the virtual and real-world.
- Improved chroma key in Green Screen sample. Matte edges are now much cleaner and sharper.
- Improved PBS lighting in forward rendering mode.
- Added AR post-processing shaders to enable realistic integration of virtual objects in video.
- Added OpenGL support.
- Added camera loading screen with error reporting.
- Added callbacks reporting the camera status.
- Fixed SVO reading speed when playing back recorded videos in Unity.
- Fixed multithreading issue leading to crashes on computers with low resources.
ZED Plugin for Unity v2.1
- Plugin now supports Unity 5.6 and 2017 Beta.
- Added Vive tracker support.
- Added Oculus Rift and Oculus Touch support in Green Screen MR sample (through SteamVR only).
- Added Lighting script to allow for light interactions between the real and virtual world in Mixed-reality and Green Screen samples.
- Added Garbage Matte script to extend the virtual world beyond green screen boundaries in the Green Screen MR sample.
- Added a semi-automated Calibration application to help users align the real and virtual world in the Green Screen MR sample.
ZED Plugin for Unity v2.0
- Refactored plugin to ensure compatibility with ZED SDK 2.0 and Unity 5.5.
- Improved overall stability and performance.
- Added Positional Tracking for VR sample.
- Added Green Screen VR Capture sample.
- Added Simple Mixed Reality sample.