Releases: subchannel13/Stareater
Releases · subchannel13/Stareater
Stareater v0.9-alpha
- Diplomacy requires establishing a contact first
- Hangars and tow for moving ships without IS drives
- Gradual star and planet surveys
- Research selection during player's turn instead of separate phase
- Interstellar migration happens in the background without visible transport ships
- Starting conditions can have different starting infrastructure levels
- Previous game player count and type is remembered
- Reworked fuel supply distance calculation
- Added large hull sizes: liner and asteroid
- Reworked hull attributes
- Design updates have "mark" number
- Reworked organization level calculation
- Updated fleet selection panel
- Star information on galaxy screen
- Updated star system screen
- Updated bombardment screen
- Updated reports window
- Various game data improvements
- Fixed ship duplication
Stareater v0.8.3-alpha
Game rules changes:
- Diplomatic contact established when scan range is entered
- Tow ships and carriers can move non-IS ships around the galaxy map
- Effective IS speed influenced by towed ships
- Supply distance calculation considers whole "line" instead of only endpoints
- Population migrates between stars passively, without "real" transport ships
Game content changes:
- Non-weapons can be mission equipment
- Added liner and asteroid hull types
- Reworked hull type definition data
- Increased armor absorption per hull size
- Lowered inertia increase per hull size
- Decreased cloaking, jamming and sensor strength changes per hull size
Game engine and UI changes:
- Last game player count and type is remembered
- Keyboard shortcut for opening reports
- Reports automatically shown on a new turn
- Report for the first contact
- Fixed report filtering
- Toolbar button image when there are reports
- Star with stareater "brain" has a special mark on the map
- Icons for carried and towed ships in fleet panel
- Converted the rest of WinForms controls on the main window
- Aligned bombardment screen look and feel with star system screen
- Development indicator for owned star systems
- Indicator for stars with empty planets
- Reworked design data
- Reworked galaxy map selection data
Stareater v0.8.2-alpha
Game rules changes:
- Changed how mining works
Game content changes:
- More star names
Game engine and UI changes:
- Updated DLL dependencies
- Fixed ship duplication after battle
- Fleet selection with game engine UI
- Slider values can be changed with mouse wheel
- Reworked how GUI elements "catch" mouse events
- Star names hidden when zoomed out too much
- Reworked starting population and infrastructure assignment
Stareater v0.8.1-alpha
Game rules changes:
- Research results are chosen during the player's turn
- Predetermined star type for home systems
- Planet atmosphere affects space lifting factor
Game engine and UI changes:
- More info in star system screen
- Tooltips for star and planet traits
- Reworked star system screen a bit
- Major rework of research window
- Save data is more resistant to changing game content
- Fixed disappearance of ships when colonizing a planet
- Fixed disappearance of ships when population transporter passes by
Stareater v0.8-alpha
Stareater v0.7.4-alpha
Stareater v0.7.3-alpha
- Map generator populates systems with semi-random planets and stars
- More star traits
- More planet traits
- Map preview show starting and potential star system quality
- Catalyzer (space monster) flies off after tainting a star
- Fixed issues running under mono on Linux
- Fixed lockup when a player is attacked at undefended system