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Releases: survovoaneend/All-In-Jest

0.6.3

14 Feb 20:46
5e18482

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Some balance changes and bug fixes. Most are by @jumbocarrot0.

Additions

  • Added All in Jest Lite, a config option that drastically reduces the amount of content to only a hand-picked selection of the most vanilla-adjacent and balanced Jokers

Balance Changes

  • The Steed now debuffs cards before scoring instead of after
  • Severely nerfed Eulenspeigel: Now starts at X1, decreases by X0.25, and debuffs itself instead of destroying itself.
  • Pell Mel is now Uncommon and gives X0.4 for each unique suit
  • Buffed Devil Deal: Gains X0.25 Mult (Was X0.2 Mult)
  • Buffed Tool: +2 Mult -> +3 Mult
  • Nerfed Infuriating Note: Increased cost to $5 and nerfed Xmult to X1.2
  • Nerfed Stagehand: Now gives X1 Mult plus X0.1 Mult per Joker, like Abstract
  • Circuit Diagram is Uncommon
  • Colour Test is now Rare

Polish

  • Pellesini no longer cares about remaining Joker Slots
  • Reshape handles stickers better
  • Jester Zombie now resets at an intuitive time
  • Reworked the UI of Nonstandard Tag

Bug Fixes

  • Fixed Doodle not working on new SMODS
  • Fixed Broken Fate being able to show up if you don't have a consumable
  • Fixed Pellesini being able to interact with consumables
  • Fixed Gnasher adding choices to booster packs
  • Fixed the Journey choosing nil suit
  • Made Spiders Georg less laggy when later into runs
  • Fixed a crash with Dark Matter Tag
  • Fixed Master of the Arcanes not being usable in some situations
  • Fixed Right Angle being odd with retriggers and being unable to be destroyed

0.6.2

19 Jan 18:46
33bf712

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Sorry this took a long time, but we've got a bunch of bugfixes and whatnot. Basically all bugfixes are made by @jumbocarrot0 again

Balance Changes

  • Dongtong now doubles Blind requirement as well
  • Broken Fate only works on the default values, it cannot be stacked infinitely.
  • Reworked The Storm: New Effect: If scored hand contains 3 or more cards, destroy all played cards
  • The Gift now has a minimum ante of 6 (Was 3)
  • Nerfed Blood Artist: 20% Blind reduction instead of 25%
  • Nerfed Scapino: Reroll price increase set to $5
  • Blood Artist no longer triggers on playing card destruction
  • iJoker.co is now Rare
  • Nai-Teh now starts at +1 Hand Size

Bugfixes

  • Fixed certain occasions where value changes would not apply correctly
  • Fixed Blood Artist being able to bring score into the negatives
  • Fixed Bonus Round retriggering Bonus cards held in hand
  • Fixed a crash with Dead President when it isn't adjacent to 2 cards
  • Fixed Scorecard not being affected by value changes
  • Fixed a crash with Astrologer
  • Fixed crashes with Timelost and Asteroid Tag (They now use their own boosters)
  • Fixed permanent Joker Slot decreases/increases when using Reshape on Negatives
  • Shade can now be buffed by Broken Fate
  • Downgrading poker hand can no longer causes stats to go into the negatives if the hand is leveled asymmetrically
  • Dark Star no longer shows to level up secret hand (it still does)
  • Nai-Teh can now be retriggered
  • Fixed weird edge cases with Pellesini not reviving cards correctly
  • Fixed an issue where Guillaume would give permanent Joker Slots when destroyed
  • Fixed Smiley Seal not applying an edition if it is destroyed with Mute Joker
  • Fixed a crash with The Balance and the Blade

0.6.1

22 Dec 17:15
27f49b0

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We actually got some stuff here that isn't just polish/bugfixes.

IMPORTANT: UPDATE YOUR SMODS TO 1221a, AIJ WILL LIKELY NOT FUNCTION CORRECTLY WITHOUT IT

Balance Changes

  • Reworked Hat Trick - Description: (Common): If played hand is a Three of a Kind, scored cards give Mult equal to its level (Currently +1 Mult)
  • Mixel Perfect now only works on scored cards instead of played cards
  • Saltimbanco is now Uncommon (was Common)
  • Fish Fingers now gives +5 Hands (was +3)
  • Increased price of Silly Sausage: $4 -> $6
  • Increased price of Scorecard: $4 -> $5
  • Increased price of Dim Bulb: $4 -> $5
  • Reduced price of Jesters Privelage: $10 -> $8
  • Increased price of Sneaky Pete: $6 -> $7
  • Increased price of Guiser: $8 -> $10
  • Increased price of Tipteerer: $6 -> $7
  • Increased price of Jongleur: $4 -> $6
  • Decreased price of Orphic Joker: $10 -> $8
  • Increased price of "egg": $4 -> $6
  • Increased price of Funny Money: $5 -> $6
  • Increased price of Fish Fingers: $6 -> $7
  • On Multiplayer, Blind Drawn now hides the remaining hands and current score of your Nemesis
  • Blood Artist, Pedrolino, Stultor, Hofnarr the Barbarian, and Dominus Tag are banned on Multiplayer games
  • Any Boss Blind that has to do with increasing score requirement is banned from Multiplayer

Polish

  • Morio has a juice animation
  • Lost Carcosa is now affected by value changes, blueprint, and retriggers
  • Imageboard, Orphic Joker, Overdesigned Joker, Thalia, and Witchfinder are now compatible with value changes
  • Trigger timing with Overdesigned Joker is now more intuitive
  • The suit that is currently active on Overdesigned Joker is highlighted
  • Chaotic Cards no longer changed when held in hand
  • Unusual and Recherche Tag now create a Sticker on Jokers they create to mark doubled Jokers
  • Reworded Opening Move so it is now clearer in its effect
  • Nobody now uses the Reroll mechanic so the Legendary it creates is affected by modifiers on Nobody

Bugfixes

  • Fixed an issue where chained Aureate cards would not give the correct money
  • Fixed several compatibility issues with Multiplayer
  • Rogue Planet now works properly for Royal Flush
  • Fixed broken info queue in Witchfinder
  • Canvas Cards no longer have their description show a random card when not copying anything
  • Fixed a crash caused by playing 0 cards
  • Fixed The Mycologists creating invisible cards
  • Fixed Kilroy not saving its value on game reload
  • Fixed Banana Man triggering on Splash-like effects
  • Fixed a crash with Nichola
  • Chaos Tag can no longer duplicate Jokers when Joker Slots are full
  • Fixed a bug where Galloping Domino Tag and D6 Tag would cause reroll price to be locked at $0
  • Fixed a crash with Sticker
  • Fixed a bug where value changes did not apply to rerolled Jokers when it should
  • Hoffnar the Barbarian no longer does nothing on Finisher Boss Blinds that don't appear on Ante 8

0.6.0e - Another bugfixing update

15 Dec 18:23
8052695

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As usual, everything here by @jumbocarrot0

  • Fixed Stage Production reroll not reverting back at the end of the round
  • Scary Story now uses the modern probability checks
  • Fixed Skip Tag showing incorrect money in shop
  • Blarney Stone now works properly with Talisman
  • Fixed Big Red, Blue Eyes White Joker, Blarney Stone, Carousel, Jester Zombie, Little Boy Blue, Old Joker, The Jester, and Tool incorrectly being listed as Blueprint incompatible
  • Dead President, Death of a Salesman, iJoker.co, Fatuus, and Test Card now have blueprint interactions
  • Anchor, Blacklist, Chef, Comedian's Manifesto, Corpsepaint, Cosmological Constant, Dizzard, Gnasher, Graffiti, Hand Drawn, Joculator, Lucina, Magic Mirror, Majordomo, Morio, Omlette, Planetarium, Read em and Weep, Spectre, Stage Production, Totally Nuts, and Zerco no longer have blueprint interactions
  • Angel Number and Bozo now have proper localization (compatible with other languages and updated with value changes)
  • Fixed Archy, Blarney Stone, Fantasio, Pipine, Saltimbanco, Spectre, Stained Glass Joker, and Toto mistakenly being incompatible with eternal
  • Fixed a crash with Graffiti when showing up in the collection
  • Fixed a crash with The Frost
  • Improved animation for Scopophobia, Shade, Trefle, Broken Fate, Balance and the Blade, Osiris, and The Two Ways,
  • Improved animation for Stage Production
  • Greasepaint works better with duplicates
  • Fixed Blacklist not working
  • Fixed a crash with Red Sky if a card has no Chip value
  • Fixed Blood Artist going to round eval screen outside of blinds
  • Fixed Electric Snow not working without Talisman
  • Fixed a bug where The Ash and The Evergreen would show the incorrect blind requirement after some cards have been played/discarded
  • Fall of Count Chaligny shows the correct score requirement in the Blind select screen
  • Improved how The Hoard is disabled
  • Improved compatibility with Branching Deck and Fulehung
  • Removed a random comma in the description of Elder
  • Fixed a few crashes with Orbital Tag
  • Tags can now be deselected on Branching Deck (idk why you would want to do this but its there)
  • All "destroy" text appears red in order to be consistent with this mod
  • Fixed a crash with Gnasher and Ectoplasm
  • Debuffed Ice Cards no longer ignore selection limit

0.6.0d

07 Dec 02:51
e10d22a

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Real quick hotfix.

  • Fixed a bug where beating The Journey in one hand while triggering it would cause the Ante to increase twice
  • Fixed an issue where copiers that copy Chromatist don't juice correctly

0.6.0c

06 Dec 15:42
ddb8e97

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Slightly bigger update than normal this time, but it's still primarily a hotfix, almost everything here is done by @jumbocarrot0

Additions

  • Added Spanish translation by @Marffe

Polish

  • Various polish and tweaks to Alien Joker
  • The Clay now has a custom score requirement when viewed in the collection
  • Various polish tweaks to some Partners
  • The Evergreen and The Ash can now change their score requirement midblind
  • The Journey now has a really neat animation when it triggers
  • Effects that apply Stickers now properly check for Sticker compatibility
  • Added some Polish for The Gift
  • Nichola can now generate non-vanilla editions

Bug Fixes

  • Fixed a crash with UnBlind and iJoker.co
  • Fixed Joker retriggers for Blood Artist, Pedrolino, Punk Joker, Scorecard, and Stargazey Pie
  • Test Card now works properly with Stellar and Aureate
  • Fixed a bug where Mr. Catfish could trigger multiple times in a single discard
  • Fixed The Auroch, The Journey, The Ancestor, and The Heart and Aureate Coin being messed up on game reboot
  • Fixed The God not taking into account Stone Cards and Splash-like effects
  • Sky Trees no longer overflows consumable slots
  • Fixed a crash when hovering over Jumbo Joker after reloading a run
  • Fixed a softlock when Gnasher is used in the middle of a pack
  • Reveling Jester now works correctly with Anchor (applies an edition only if a Joker is destroyable)
  • Fixed crashes with Talisman and effects that change blind requirement
  • Fixed weird interactions between Dongtong and Oops! All Sixes!
  • Fixed a bug with Dizzard where there the Shop jiggle animation plays multiple times when you exit a booster pack

0.6.0b

04 Dec 03:44
55ed84b

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Bit of a short one, just some more bugfixes and polish by @jumbocarrot0

  • Added a seperate Shop Slot for Tags if you own a Joker that adds them instead of them being in the Booster Slot
  • Pellucid Joker is now blueprint compatible
  • Fixed a crash with The Rains
  • Fixed a bug where Banana Man was able to destroy itself if it was eternal
  • Fixed a visual bug with Handsome Joker displaying the incorrect values
  • Tags that are bought in the shop that can immediately trigger now do
  • Fixed a few bugs with Tags in the shop and reloading saves
  • Can now buy Tags with a controller
  • Gold Tags in the shop now cost more
  • Fixed Speed Tag showing the incorrect money if it appears in a Shop

0.6.0a- Hotfix and polishing

01 Dec 02:16
19363a1

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hey guys, sorry this took a little while. Everything here is done by @jumbocarrot0

Balance Changes

  • Chaotic now gives X1.5 Mult
  • Reworked Dominus Tag: Now lets you choose a boss blind to replace the current one

Bug Fixes / Polish

  • Fixed Aureate Coin not resetting on new runs
  • Chaotic now has a better animation and shader
  • Fixed Aureate Coin not tracking money spent sometimes
  • Upgrading Straight Flush now correctly increments the Royal Flush level indicator
  • Improved animations for Trefle and Reshape
  • Legendary Jokers in the shop show their description even if they are locked
  • Improved UI on Branching Deck to be more intuitive
  • Potentially fixed a crash with Lexicon
  • Polished animations for The Bird, The Field, The Arrow, The Brilliance, The Child, The Rains, and The Earth
  • Fixed certain Boss Blinds debuffing Jokers when they are not supposed to
  • Fixed Kraken not being affected by value changes
  • Fixed a crash with Little Boy Blue/Big Red with certain mods enabled
  • Occult Tag is now less loud
  • Guess the Jest Packs,, Trefle, and Osiris now work with controller
  • Some description edits on certain Gold Tags
  • Blood Artist now ends the round if current score is above the new Blind requirement

0.6.0

27 Nov 19:58

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patch notes are gonna look a little different this time, stole them from paperback because i think it looks prettier. also there's 100% gonna be some stuff i missed, we did a TON this update. we will probably do another balance patch in the near future depending on reception, but yeah!

Additions

Jokers (100)

  • Implemented Handsome Joker - Description: (Rare): Gains X0.5 Mult for each [enhancement] [rank] in your full deck (Currently X1 Mult)
  • Implemented Whiteface Grotesque - Description: (Common): *This Joker gains +2 Chips per Face card held in hand after hand scores (Currently +0 Chips) *
  • Implemented Pierrot - Description: (Common): Numbered cards held in hand give their Chip value
  • Implemented Old Joker - Description: (Common): This Joker gains +25 Chips and +5 Mult when Boss Blind is defeated (Currently +0 Chips and +0 Mult)
  • Implemented Imageboard - Description: (Common): Scoring cards give Mult equal to the number of times their rank has been scored this hand
  • Implemented Greasepaint - Description: (Rare): Debuffs adjacent Jokers, debuffed cards and Jokers give X2 Mult
  • Implemented Pell Mel - Description: (Common): X1 Mult, gains X0.25 Mult per unique suit in played hand
  • Implemented Paper Bag - Description: (Common): This Joker gains +1 Chips per level of each discarded poker hand (Currently +0 Chips)
  • Implemented Fruity Joker - Description: (Common): Polychrome cards and Jokers each give +15 Mult
  • Implemented Wireframe - Description: (Rare): First played hand each round returns to your hand after being played
  • Implemented Polybius - Description: (Rare): Adds Mult and Chips equal to the combined base states of all hands contained within the played poker hand
  • Implemented Pencil Drawing - Description: (Uncommon): Pay $2 to add a random playing card to your hand (Activated Ability)
  • Implemented Right Angle - Description: (Uncommon): Trigger all 10s held in hand when a 9 is scored
  • Implemented Punch and Judy - Description: (Rare): Kings and Queens always score. If played hand contains exactly 1 King and 1 Queen, retrigger all scored cards
  • Implemented Nature Tapes - Description: (Rare): When a Mult type planet card is used, this Joker gains +5 Mult (Currently +0 Mult)
  • Implemented Low Priest - Description: (Common): +20 Mult, -2 Mult per level of played hand
  • Implemented Hand Drawn - Description: (Rare): On first hand of round, keep drawing cards until your hand contains your most played poker hand
  • Implemented Bad Apple - Description: (Rare): This Joker gains X0.2 Mult if scored hand contains exactly X Dark Suits and Y Light Suits. (Proportion changes at end of round) (Currently XZ Mult)
  • Implemented Zanni - Description: (Uncommon): Numbered cards have a 1 in 10 chance to create a Tarot card when scored
  • Implemented Read 'em and Weep - Description: (Rare): If played hand contains a Straight, convert all played cards to the same random suit before scoring
  • Implemented Silver Screen - Description: (Uncommon): When a face card is destroyed, apply Silver to a random card held in hand
  • Implemented Pedrolino - Description: (Uncommon): Sell this card to reduce the blind requirement by 90%
  • Implemented Pierrette - Description: (Common): Retrigger all card discarded effects
  • Implemented Sunny Joker - Description: (Uncommon): If played hand contains a Royal Flush, scored cards permanently gain X0.2 Mult
  • Implemented Mute Joker - Description: (Uncommon): If played hand is [hand], destroy all played cards (Once per round)
  • Implemented Scapino - Description: (Rare): Rerolling in the shop costs +$2, but also rerolls Booster Packs
  • Implemented Saltimbanco - Description: (Common): When any probability effect succeeds, multiply Mult by its chance of not occurring
  • Implemented Little Boy Blue - Description: (Common): +100 Chips, only Chip Jokers may appear
  • Implemented Big Red - Description: (Rare): +40 Mult, only Mult Jokers may appear
  • Implemented Honker - Description: (Uncommon): This Joker gains +1 Mult when a Mult card is scored
  • Implemented Spectre - Description: (Rare): When Boss Blind is defeated, replace all held consumables with random Spectral cards
  • Implemented Arlecchino - Description: (Uncommon): May take unlimited options in Standard and Buffoon Packs
  • Implemented Gnasher - Description: (Uncommon): Once per Ante, copy and immediately use a random consumable (Active Ability)
  • Implemented Rodeo Clown - Description: (Common): This Joker gains +5 Mult if Blind is beaten on the final hand of the round
  • Implemented Joculator - Description: (Uncommon): Draw up to double your hand size if you have 0 discards and 1 hand remaining
  • Implemented Blarney Stone - Description: (Common): Gives Mult equal to triple the first digit of current score
  • Implemented Feedback Form - Description: (Common): Scored cards give +7 Mult if all cards in the played hand have different enhancements
  • Implemented Infuriating Note - Description: (Common): *X1.25 Mult, Negative Copies of this Joker may appear"
  • Implemented Design Document - Description: (Uncommon): Earn $2 when any probability effect fails
  • Implemented Lost Carcosa - Description: (Uncommon): *Each Planet Card increases the Chips and Mult of its respective hand by a random amount from 50% to 200% of their original increase
  • Implemented Design Document - Description: (Uncommon): Earn $2 when any probability effect fails
  • Implemented Spiders Georg - Description: (Uncommon): Multiply Mult by 1 plus the average number of 8s scored per hand this run (Currently X1 Mult)
  • Implemented Fulehung - Description: (Uncommon): When Blind is selected, 1 in 3 chance to gain it's Skip Tag
  • Implemented Skomorokh - Description: (Uncommon): This Joker gains X0.2 Mult per editioned card in your full deck (Currently X1 Mult)
  • Implemented iJoker.co - Description: (Uncommon): 2 random Tags available for purchase each Shop
  • Implemented The Artist - Description: (Rare): +1 Selection Limit for Tarot Cards
  • Implemented Mandrake - Description: (Common): *After 2 rounds, sell this Joker to destroy all cards held in hand
  • Implemented Funny Money - Description: (Common): Earn $6 when Blind is skipped
  • Implemented Witchfinder - Description: (Uncommon): 1 Additional Arcana Pack available for purchase in Shop
  • Implemented Downing Street - Description: (Uncommon): Scoring 10s have a 1 in 10 chance to create a random Tag
  • Implemented Tilty Joker - Description: (Common): Scoring cards give 2.5X their base Chips
  • Implemented Opening Move - Description: (Uncommon): *The first hand each round does not score. This Joker gains X0.5 Mult per card that would have scored on the first hand of round (Currently X1 Mult) (Resets when Blind is defeated) *
  • Implemented Bartender - Description: (Common): Consumables may appear with Foil, Holographic, or Polychrome
  • Implemented Mr. Catfish - Description: (Uncommon): Earn $20 every 20 cards discarded
  • Implemented Doctors Orders - Description: (Uncommon): X1 Mult per 9 in the played hand, self-destructs if no 9s were played
  • Implemented Mocap - Description: (Uncommon): When any Legendary, Rare or Uncommon Joker is sold, create a random Joker of lower rarity
  • Implemented Stagehand - Description: (Common): All Jokers give X1.1 Mult
  • Implemented Color Test - Description: (Uncommon): If last hand of round contains only 1 card, make it Polychrome
  • Implemented Electric Snow - Description: (Uncommon): Round only ends after the last hand of round
  • Implemented Gameshow - Description: (Uncommon): 1 in 4 chance to add Foil, Holographic, or Polychrome to a random Joker when Blind is selected. -$3 regardless of outcome
  • Implemented Illuminated Joker - Description: (Uncommon): Gold Tags are more likely to appear
  • Implemented Design Document - Description: (Uncommon): Earn $2 when any probability effect fails
  • Implemented Astrologer - Description: (Uncommon): +1 Pick in Celestial Packs, Planet Cards are replaced by their Mult variants in odd antes and their chip variant in even antes
  • Implemented Planetarium - Description: (Uncommon): Chip type planet cards held in your consumable area give +100 Chips for their specified Poker Hand. Mult type planet cards held in your consumable area give +20 Mult for their specified Poker Hand
  • Implemented Sky Trees - Description: (Uncommon): Blue Seals give both Chip and Mult type planet cards instead of base type Planet Cards
  • Implemented Twisted Pair - Description: (Uncommon): If played hand is a Pair, each card gains a suit patch corresponding to the suit of the other card
  • Implemented The Grim Joker - Description: (Uncommon): Consumables created by Blue or Purple Seals have a 1 in 2 chance to be Negative
  • Implemented Lexicon - Description: (Common): Adds Mult equal to the sum of all digits in the values of owned Jokers (Currently +0 Mult)
  • Implemented Arngren - Description: (Rare): +1 Card Slot, +1 Booster Slot, and +1 Voucher Slot in the Shop
  • Implemented Blacklist - Description: (Uncommon): Sold Jokers cannot reappear
  • Implemented Remina - Description: (Rare): When Small Blind or Big Blind is selected, this Joker destroys all Planet Cards held in hand and gains their Chips and Mult (Currently +0 Chips and +0 Mult)
    *...
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0.5.2b - hotfix 2

04 Aug 21:01

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idk how this happened but i fixed a bug where probabilities were being incorrectly displayed on certain jokers