This repository was archived by the owner on Feb 13, 2026. It is now read-only.
1.2: The Meditation Update
Lots of stuff has changed in the code this update, but tbh the only actual noticable things to the player are:
- Attack damage ranges are closer between the player and enemy
- Enemy attacks have slightly higher potential damage, at the cost of lower accuracy
- Player and enemy can now meditate to recover some MP
- Attacks now have random flavour text
Melee: PUNCH, KICK, SCRATCH, BITE
Magic: FIREBALL, LIGHTNING, DARK MAGIC, LIGHT MAGIC - Idk probs smth else i forgot lol
the rest of the changes are basically only code structure related, such as attacks using a struct, some new functions, etc