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Marker Mesh Usage

#xoxor4d edited this page Feb 3, 2025 · 2 revisions

tba

marker mesh as light source:

  • eg. use nocull marker with num 3000 - spawn it somewhere - take a capture
  • in the toolkit, assign an invisible replacement mesh (null mesh)
  • add a light as a reference tweak however you like
  • now whenever you spawn a marker with num 3000, it will be the light that you added as a reference

marker mesh as prop:

  • eg. use nocull marker with num 4000 - spawn it somewhere - take a capture
  • in the toolkit, assign your desired replacement mesh
  • eg. if your mesh is going to be a lamp, you can also add a light reference
  • spawn the marker with num 4000 wherever and how many times you like
  • recapturing the scene should then also reflect the changes in the toolkit

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