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Marker Mesh Usage
#xoxor4d edited this page Feb 3, 2025
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tba
- eg. use nocull marker with num 3000 - spawn it somewhere - take a capture
- in the toolkit, assign an invisible replacement mesh (null mesh)
- add a light as a reference tweak however you like
- now whenever you spawn a marker with num 3000, it will be the light that you added as a reference
- eg. use nocull marker with num 4000 - spawn it somewhere - take a capture
- in the toolkit, assign your desired replacement mesh
- eg. if your mesh is going to be a lamp, you can also add a light reference
- spawn the marker with num 4000 wherever and how many times you like
- recapturing the scene should then also reflect the changes in the toolkit