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Remixing Notes
#xoxor4d edited this page Mar 2, 2025
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Water surfaces have two layers. Make the top one translucent (and animate the normalmap with a spritesheet if you want). The lower layer can be used to color the water and make it interact with the flashlight. Remove the albedo map and set a albedo color + opacity if you want. Reduce the roughness and increase the metallic amount to your liking.
Then, modify the alpha blending as follows:
- Use Legacy Alpha
- Blend Enabled
- Alpha Test Type :: LessOrEqual
Images tba.
Infected will be really colorful when viewed in the toolkit. That is the colormap the infected shader is using. DO NOT touch anything on infected meshes BESIDES the normal map!
Images tba.