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DISEnumsAndStructs
Quintin edited this page Mar 30, 2023
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DIS Enumerations and Structs
Central location for reusable enums and structs.
- dis6/Pdu.h
- utils/PDUBank.h
- utils/DataStream.h
- dis6/EntityStatePdu.h
- dis6/FirePdu.h
- dis6/DetonationPdu.h
- dis6/RemoveEntityPdu.h
- dis6/EntityStateUpdatePdu.h
- dis6/StartResumePdu.h
- dis6/StopFreezePdu.h
- Kismet/KismetStringLibrary.h
- CoreMinimal.h
None
| Name | Description | |
|---|---|---|
| uint8 | EDeadReckoningAlgorithm | Algorthim to use in computing dead reckoning |
| uint8 | EDetonationResult | The result of a detonation |
| uint8 | EDISCullingMode | Type of entity culling to perform |
| uint8 | EEntityStateSendingMode | Type of PDU to send for entity state updates |
| uint8 | EForceID | Force identifier for an entity |
| uint8 | EGroundClampingMode | Type of ground clamping to use for an entity when available |
| uint8 | EPDUType | Designator for the type of PDU |
| uint8 | EReason | Reason for the Stop/Freeze PDU |