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FrozenBehavior
huggins edited this page Apr 10, 2025
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1 revision
Describes the behavior to perform when frozen
enum class EFrozenBehavior : uint8
{
RunSimulationClock,
TransmitUpdates,
ProcessUpdates
};| Name | Description |
|---|---|
| RunSimulationClock | Describes whether a simulation application should run the internal simulation clock or not |
| TransmitUpdates | Describes whether a simulation application should transmit updates and interactions or not |
| ProcessUpdates | Describes whether a simulation application should update simulation models of other entities via received updates or interactions |