Skip to content

FrozenBehavior

huggins edited this page Apr 10, 2025 · 1 revision

Frozen Behavior

Describes the behavior to perform when frozen

enum class EFrozenBehavior : uint8
{
	RunSimulationClock,
	TransmitUpdates,
	ProcessUpdates
};

Values

Name Description
RunSimulationClock Describes whether a simulation application should run the internal simulation clock or not
TransmitUpdates Describes whether a simulation application should transmit updates and interactions or not
ProcessUpdates Describes whether a simulation application should update simulation models of other entities via received updates or interactions

Clone this wiki locally