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ReceiveSocketSettings
huggins edited this page May 3, 2023
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4 revisions
Settings that all UDP Receive Sockets should contain.
struct FReceiveSocketSettings| Type | Name | Description |
|---|---|---|
| bool | AllowLoopback | Whether or not this receive socket should receive traffic loopback. |
| int32 | BufferSize | The byte size of the buffer for this receive socket. |
| bool | ReceiveDataOnGameThread | Whether we should process our data on the gamethread or the UDP thread. |
| FString | SocketDescription | The description of this receive socket. |
| bool | UseMulticast | Whether or not this receive socket will be utilizing multicast. |
| Access | Name | Description |
|---|---|---|
| FReceiveSocketSettings() | Default constructor |
bool bAllowLoopbackCategory: GRILL DIS|UDP Subsystem|Structs
Set to true to process packets sent by the local machine.
int32 BufferSizeCategory: GRILL DIS|UDP Subsystem|Structs
Byte size the buffer of the socket should have. Defaults to roughly 2MB.
bool bReceiveDataOnGameThreadCategory: GRILL DIS|UDP Subsystem|Structs
Whether we should process our data on the gamethread or the UDP thread.
FString SocketDescriptionCategory: GRILL DIS|UDP Subsystem|Structs
Friendly description of what this socket is to be used for.
bool bUseMulticastCategory: GRILL DIS|UDP Subsystem|Structs
Whether or not multicast should be used with this receive socket.
FReceiveSocketSettings()Default constructor.