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InitialDISConditions
huggins edited this page Apr 10, 2025
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5 revisions
Contains the initial information that a new DIS Entity was spawned using. Currently utilized for DIS entities to look up info on themselves during initialization.
struct FInitialDISConditions| Type | Name | Description |
|---|---|---|
| FEntityStatePDU | EntityStatePDU | The initial received Entity State PDU that this DIS entity was spawned from. |
| bool | SpawnedFromNetwork | Whether or not this DIS Entity was spawned from a received network packet. |
| Name | Description |
|---|---|
| FInitialDISConditions() | Default constructor |
| FInitialDISConditions(FEntityStatePDU EntityStatePDU, bool SpawnedFromNetwork) | Constructor that takes in an Entity State PDU and a boolean. |
FEntityStatePDU EntityStatePDUThe initial received Entity State PDU that this DIS entity was spawned from.
bool SpawnedFromNetworkWhether or not this DIS Entity was spawned from a received network packet.
FInitialDISConditions()Default constructor.
FInitialDISConditions
(
FEntityStatePDU EntityStatePDU,
bool SpawnedFromNetwork
)Constructor that takes in an Entity State PDU and a boolean.
| Parameter | Description |
|---|---|
| EntityStatePDU | The initial received FEntityStatePDU that this DIS entity was spawned from. |
| SpawnedFromNetwork | Whether or not this DIS Entity was spawned from a received network packet. |