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InitialDISConditions

huggins edited this page Apr 10, 2025 · 5 revisions

Initial DIS Conditions

Contains the initial information that a new DIS Entity was spawned using. Currently utilized for DIS entities to look up info on themselves during initialization.

struct FInitialDISConditions

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Members

Type Name Description
FEntityStatePDU EntityStatePDU The initial received Entity State PDU that this DIS entity was spawned from.
bool SpawnedFromNetwork Whether or not this DIS Entity was spawned from a received network packet.

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Constructors

Name Description
FInitialDISConditions() Default constructor
FInitialDISConditions(FEntityStatePDU EntityStatePDU, bool SpawnedFromNetwork) Constructor that takes in an Entity State PDU and a boolean.

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Details

EntityStatePDU

FEntityStatePDU EntityStatePDU

The initial received Entity State PDU that this DIS entity was spawned from.

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SpawnedFromNetwork

bool SpawnedFromNetwork

Whether or not this DIS Entity was spawned from a received network packet.

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FInitialDISConditions

FInitialDISConditions()

Default constructor.

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FInitialDISConditions

FInitialDISConditions
(
	FEntityStatePDU EntityStatePDU, 
	bool SpawnedFromNetwork
)

Constructor that takes in an Entity State PDU and a boolean.

Parameter Description
EntityStatePDU The initial received FEntityStatePDU that this DIS entity was spawned from.
SpawnedFromNetwork Whether or not this DIS Entity was spawned from a received network packet.

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