Releases: Balatro-Multiplayer/BalatroMultiplayer
Releases · Balatro-Multiplayer/BalatroMultiplayer
v0.2.20
What's Changed
- Big Sandbox ruleset update by @stephenkirk!! (#318)
- Updated server interaction, ! This version is required for compatibility with the public server, which has recently updated !
- Fixed bugs relating to Gradient deck and Indigo deck
- Added sound effects for timer starting and opponent life loss (intended for previous version)
Full Changelog: v0.2.19...v0.2.20
v0.2.19
!! Make sure to download the attached file for this release, do NOT download source code !!
What's Changed
- Updated to SMODS Beta 1016c, ! This version is now required !
- Cocktail Deck customization
- Added Indigo Deck
- Renamed Blitz to Standard
- Various bug fixes and polish
v0.2.18
What's Changed
- Make the score preview instant in Singleplayer by @Brawmario in #280
- refactor glass enhancement with config pattern foundation by @stephenkirk in #272
- deck names and giga standard pack pt_BR translation by @fernandesyuri33 in #279
- Update Japanese translation for v0.2.16 by @stephenkirk in #285
- Fix mod parsing to correctly handle hyphenated mod names by @stephenkirk in #281
- feat: add sandbox jokers and new stakes system by @stephenkirk in #282
- Add Heidelberg deck by @stephenkirk in #288
- Oracle fixes by @stephenkirk and @Toneblock in #289
New Contributors
- @fernandesyuri33 made their first contribution in #279
Full Changelog: v0.2.17...v0.2.18
v0.2.17
What's Changed
- Legacy small world, Oracle Deck, and voucher desync fix by @Toneblock in #276
Full Changelog: v0.2.16...v0.2.17
v0.2.16
What's Changed
- Sybil deck fix by @robotzurg in #273
- Fix pvp end round bugs by @Toneblock in #274
- Fix bugs relating to photo/faceless on Gradient by @Toneblock
Full Changelog: v0.2.15...v0.2.16
v0.2.15
What's Changed
- Cocktail should no longer desync by @Toneblock
- Fix crash on gradient deck by @Toneblock
- Remove all order desync messages since they're no longer applicable by @Toneblock
- Fix discord button by @Toneblock
- Update TMJ compatibility by @cg-223 in #263
- Make Score Preview work with new stuff by @Toneblock in #268
- Fix Certificate on Sibyl Deck giving seals + planet rate by @Toneblock in #269
- Fix The Order being on for singleplayer games by @stephenkirk in #271
- Localizations - Italian (by Marco) and Japanese (by Koukichi) by @KilledByLava in #270
Full Changelog: v0.2.14...v0.2.15
v0.2.14
What's Changed
Game Content & Decks
- Add Smallworld (#261)
- Update to Steamodded 0711a (#264)
- Add new Multiplayer Decks (#267)
- Smallworld Fixes (#267)
Score & Gameplay Systems
- Integrate Score Preview (Fantom's Preview) (#262)
- Make Score Preview instant in PVP (#262)
- Add mod blacklists (#262)
- Integrate The Order to be a lobby setting (#262)
- Set Minor League Base Timer to 210 (#256)
Interface & Menu Changes
- Refactor Options Menu into multiple tabs (#259)
- Add a join to clipboard button to the main play menu (#252)
- Refactor Win/Game Over screens into one unified function (#255)
- Add generic confirmation dialog for menu options (#246)
Localization Fixes
- Fixed incomplete/broken simplified chinese localization (#249)
- Fix: Polish language translation typos (#254)
Development
Contributors
Thanks to all contributors for this release:
@acbeard
@Brawmario
@Fantom-Balatro
@gajevski
@robotzurg
@stephenkirk
@tavo1ga
@Toneblock
New Contributors
Full Changelog: 0.2.13...v0.2.14
v0.2.13 - hotfix
Fixes an issue with certain jokers in vanilla/mlb rulesets
v0.2.12
This update is heavy on UI changes and code reworking that will not be mentioned here, the UI updates should be obvious and the code reworking is just to help us develop the mod faster (ideally it doesn't change anything for you)
Features
- Add a "Ready Up" system in the Lobby for the guest by @Brawmario in #221
- Update pizza description to match effect by @stephenkirk in #228
- Make Speedrun create a Phantom Joker by @robotzurg in #234
- Easy access Copy to Clipboard button in Lobby Menu by @robotzurg in #235
- There is now a visual countdown before entering a PvP blind by @acbeard in #233
- Defensive joker chips depends on stake (125 by default, 75 on purple+) by @stephenkirk in #239
- Added steph's sandbox ruleset by @stephenkirk in #236
- Show Lovely version in modlist by @stephenkirk in #227
- Enable multiple warning display by @stephenkirk in #232
- Bloodstone now has the same proc order for each hand in a round when The Order is enabled by @Toneblock in #230
Fixes
- Prevent end_round duplication and ensure life loss when entire deck is discarded prior to playing any hands by @acbeard in #241
- Fix condition checks when loading enemy jokers and deck by @Brawmario in #229
- Fixed idol and rebate not working with custom suits when The Order is enabled by @acbeard in #224
- Cram more mods into modlist ui by tightening spacing/text by @stephenkirk in #231
- Updated keyboard offsets for controller MP menus by @robotzurg in #237
- Fix sixth sense behaviour by @Toneblock in #244
Full Changelog: v0.2.11...v0.2.12
v0.2.11
Features
- Rework Taxes, credit to @Brawmario #200
- Change rarity to common.
- Change cost to $5.
- New effect: gives +4 mult for each card your opponent sells. Will keep track of everything sold by opponent and only increment mult at start of PvP.
- Changed Lets Go Gambling misfire to have it's own queue, credit to @Fantom-Balatro #196 #210
- Added a display for your own jokers on the end game screen, credit to @Brawmario #204
- Reworked Pizza, now gives 2 discards for you, and 1 discard for your nemesis until the next PvP Blind, credit to @Toneblock #193
- Reworked Penny Pincher, now considers the same shop from the previous ante instead of the last shop visited by your nemesis, credit to @Toneblock #193
- Asteroid timing has been moved to start of PvP, credit to @Toneblock #193
- Voucher queue is now much less chaotic when order is enabled, credit to @Toneblock #193
- Tarot/planet/spectral cards now have a separate queue for packs only, credit to @Toneblock #193
- Display Lobby options ingame + Timer Lobby Option, credit to @KilledByLava #198
- Added basic idol logging, credit to @Toneblock #206
- Added logging for opponents rerolls and vouchers at the end of the game, credit to @ershisan99 #207
- Seeds given by the server can no longer have zero or o in it
- SPEEDRUN is now compatible with Blueprint/Brainstorm, credit to @Toneblock #211
- Steamodded versions now show in every player's mod list, credit to @Toneblock #206
- Misprint now shows "NOPE" instead of the next card in your deck if you are looking at it in the collection while in a multiplayer lobby, credit to @Toneblock #206
- (Still works if you actually have the card in your hand)
- All "Misprint Tech" mods are banned in ranked as of this update, there will be an announcement alongside this update to state this clearly
Fixes
- Fixed SPEEDRUN not giving a spectral card for the first PvP blind
- Fixed BUMod compatibility not working, credit to @Quaspen #203
- Updates to Handy mod compatibility, credit to @SleepyG11 #202
- Added compatibility with the recent update to Too Many Jokers, credit to @cg-223 #199
- Uncommon+rare tags/riff raff/wraith no longer disrupt edition queues, credit to @Toneblock #193
- Fixed Taxes' blueprint compatibility, credit to @Brawmario #213
Localization Updates
- Japanese by koukichi_kkc
- Portuguese (BR) by @Brawmario
- French by ninoleplot
- Dutch by blablabla_c