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Fixing path issues in platform_scripts#604

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mcottontensor merged 10 commits intoEpicGamesExt:masterfrom
mcottontensor:path_fix
May 4, 2025
Merged

Fixing path issues in platform_scripts#604
mcottontensor merged 10 commits intoEpicGamesExt:masterfrom
mcottontensor:path_fix

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@mcottontensor
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Relevant components:

  • Signalling server
  • Common library
  • Frontend library
  • Frontend UI library
  • Matchmaker
  • Platform scripts
  • SFU

Problem statement:

The environment when installing node can differ from the environment when node is already installed leading to some issues where the correct node executable cannot be found.

Solution

Making sure the correct node path is always in the path environment.

This tests that the scripts still work when things have already been
installed.
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changeset-bot bot commented May 2, 2025

⚠️ No Changeset found

Latest commit: 6f42f1c

Merging this PR will not cause a version bump for any packages. If these changes should not result in a new version, you're good to go. If these changes should result in a version bump, you need to add a changeset.

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@mcottontensor mcottontensor marked this pull request as ready for review May 2, 2025 04:47
@mcottontensor mcottontensor added auto-backport Used to specify we want a PR to auto backport to a branch, must be paired with auto-backport-to-UEX. auto-backport-to-UE5.5 labels May 4, 2025
@mcottontensor mcottontensor merged commit 2321fa9 into EpicGamesExt:master May 4, 2025
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@mcottontensor mcottontensor deleted the path_fix branch May 4, 2025 23:23
github-actions bot pushed a commit that referenced this pull request May 4, 2025
* feat: Adding script tests where the scripts are run multiple times.

This tests that the scripts still work when things have already been
installed.

* fix: Fixing typo in github action.

* gimme a break.

* Adding mutliple script runs for other OSs

* Testing node on the runner

* Trying to figure out what node is doing what.

* Trying to change the way node version is detected.

* Messy

* The additions to the script really didn't catch anything. Could be worth
revisiting how we handle the local node install.

* Removing debug print.

(cherry picked from commit 2321fa9)
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github-actions bot commented May 4, 2025

💚 All backports created successfully

Status Branch Result
UE5.5

Note: Successful backport PRs will be merged automatically after passing CI.

Questions ?

Please refer to the Backport tool documentation and see the Github Action logs for details

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💚 All backports created successfully

Status Branch Result
LatencyTest

Note: Successful backport PRs will be merged automatically after passing CI.

Questions ?

Please refer to the Backport tool documentation

mcottontensor added a commit that referenced this pull request May 4, 2025
* feat: Adding script tests where the scripts are run multiple times.

This tests that the scripts still work when things have already been
installed.

* fix: Fixing typo in github action.

* gimme a break.

* Adding mutliple script runs for other OSs

* Testing node on the runner

* Trying to figure out what node is doing what.

* Trying to change the way node version is detected.

* Messy

* The additions to the script really didn't catch anything. Could be worth
revisiting how we handle the local node install.

* Removing debug print.

(cherry picked from commit 2321fa9)
mcottontensor added a commit that referenced this pull request May 4, 2025
[LatencyTest] Fixing more path issues in platform_scripts (#604)
mcottontensor added a commit that referenced this pull request May 4, 2025
* feat: Adding script tests where the scripts are run multiple times.

This tests that the scripts still work when things have already been
installed.

* fix: Fixing typo in github action.

* gimme a break.

* Adding mutliple script runs for other OSs

* Testing node on the runner

* Trying to figure out what node is doing what.

* Trying to change the way node version is detected.

* Messy

* The additions to the script really didn't catch anything. Could be worth
revisiting how we handle the local node install.

* Removing debug print.

(cherry picked from commit 2321fa9)

Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
mcottontensor added a commit that referenced this pull request May 29, 2025
… support (#647)

* Add 4.27 support back for latency testing

* Save webrtc stats to csv and auto download

* Deep copy stats object

* Update record parsing logic to handle missing field when generating the csv

* Update session test to handle additional latency stats

* Fixing path setup in the windows platform scripts. (#594) (#595)

(cherry picked from commit 152abd6)

Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
(cherry picked from commit 1dedc87)

* Fixing more path issues in platform_scripts (#604)

* feat: Adding script tests where the scripts are run multiple times.

This tests that the scripts still work when things have already been
installed.

* fix: Fixing typo in github action.

* gimme a break.

* Adding mutliple script runs for other OSs

* Testing node on the runner

* Trying to figure out what node is doing what.

* Trying to change the way node version is detected.

* Messy

* The additions to the script really didn't catch anything. Could be worth
revisiting how we handle the local node install.

* Removing debug print.

(cherry picked from commit 2321fa9)

* refactor: Better handling of node in Linux scripts. (#607)

Updated the way the bash script sets up the environment for node.
Node will only be installed if a version meeting the minimum requirements is not found.
The new environment should result in a more robust environment setup.

(cherry picked from commit f27bace)

* Fixing a small issue with how path was setup previously. (#611)

If the node install was installed locally previously the script would
not pick that up and try to install again. It would fail because the
directory already exists and then the path would not get properly setup
for the local install of node.
This change sets PATH to point to the local install anyway. If it doesn't
exist it doesn't matter, if it does exist we use the local install.

(cherry picked from commit 00aaa52)

* Added disable button when session test is running

* Added new flag ?LatencyCSV to enable the session test and its UI

* Added changeset for 4.27 support and session test feature

---------

Co-authored-by: Will Belcher <william.belcher@xa.epicgames.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
github-actions bot added a commit that referenced this pull request May 29, 2025
… support (#647)

* Add 4.27 support back for latency testing

* Save webrtc stats to csv and auto download

* Deep copy stats object

* Update record parsing logic to handle missing field when generating the csv

* Update session test to handle additional latency stats

* Fixing path setup in the windows platform scripts. (#594) (#595)

(cherry picked from commit 152abd6)

Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
(cherry picked from commit 1dedc87)

* Fixing more path issues in platform_scripts (#604)

* feat: Adding script tests where the scripts are run multiple times.

This tests that the scripts still work when things have already been
installed.

* fix: Fixing typo in github action.

* gimme a break.

* Adding mutliple script runs for other OSs

* Testing node on the runner

* Trying to figure out what node is doing what.

* Trying to change the way node version is detected.

* Messy

* The additions to the script really didn't catch anything. Could be worth
revisiting how we handle the local node install.

* Removing debug print.

(cherry picked from commit 2321fa9)

* refactor: Better handling of node in Linux scripts. (#607)

Updated the way the bash script sets up the environment for node.
Node will only be installed if a version meeting the minimum requirements is not found.
The new environment should result in a more robust environment setup.

(cherry picked from commit f27bace)

* Fixing a small issue with how path was setup previously. (#611)

If the node install was installed locally previously the script would
not pick that up and try to install again. It would fail because the
directory already exists and then the path would not get properly setup
for the local install of node.
This change sets PATH to point to the local install anyway. If it doesn't
exist it doesn't matter, if it does exist we use the local install.

(cherry picked from commit 00aaa52)

* Added disable button when session test is running

* Added new flag ?LatencyCSV to enable the session test and its UI

* Added changeset for 4.27 support and session test feature

---------

Co-authored-by: Will Belcher <william.belcher@xa.epicgames.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
(cherry picked from commit c61fd7b)
mcottontensor added a commit that referenced this pull request May 29, 2025
… support (#647) (#651)

* Add 4.27 support back for latency testing

* Save webrtc stats to csv and auto download

* Deep copy stats object

* Update record parsing logic to handle missing field when generating the csv

* Update session test to handle additional latency stats

* Fixing path setup in the windows platform scripts. (#594) (#595)

(cherry picked from commit 152abd6)


(cherry picked from commit 1dedc87)

* Fixing more path issues in platform_scripts (#604)

* feat: Adding script tests where the scripts are run multiple times.

This tests that the scripts still work when things have already been
installed.

* fix: Fixing typo in github action.

* gimme a break.

* Adding mutliple script runs for other OSs

* Testing node on the runner

* Trying to figure out what node is doing what.

* Trying to change the way node version is detected.

* Messy

* The additions to the script really didn't catch anything. Could be worth
revisiting how we handle the local node install.

* Removing debug print.

(cherry picked from commit 2321fa9)

* refactor: Better handling of node in Linux scripts. (#607)

Updated the way the bash script sets up the environment for node.
Node will only be installed if a version meeting the minimum requirements is not found.
The new environment should result in a more robust environment setup.

(cherry picked from commit f27bace)

* Fixing a small issue with how path was setup previously. (#611)

If the node install was installed locally previously the script would
not pick that up and try to install again. It would fail because the
directory already exists and then the path would not get properly setup
for the local install of node.
This change sets PATH to point to the local install anyway. If it doesn't
exist it doesn't matter, if it does exist we use the local install.

(cherry picked from commit 00aaa52)

* Added disable button when session test is running

* Added new flag ?LatencyCSV to enable the session test and its UI

* Added changeset for 4.27 support and session test feature

---------




(cherry picked from commit c61fd7b)

Co-authored-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com>
Co-authored-by: Will Belcher <william.belcher@xa.epicgames.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
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