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Releases: ExMod-Team/EXILED

v9.9.2

19 Sep 11:22
8a21ec7

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What's Changed

  • feat: Add Intercom.TrySetOverride(Player, bool) and Intercom.HasOverride(Player) by @louis1706 in #646
  • fix: TriggeringTesla for LabAPI by @louis1706 in #649

breaking Change

  • Player::IsSpectatable was reverted because @Someone-193 did copy paste the LabAPI code :)

Full Changelog: v9.9.1...v9.9.2

v9.9.1

16 Sep 19:06

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Release v9.9.1 Stable

Fixes

  • fix: Miss to update the Version of SCP:SL in Exiled (build T4 File for Documentation)

Full Changelog: v9.9.1-rc.1...v9.9.1

v9.9.1-rc.1

14 Sep 17:12

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v9.9.1-rc.1 Pre-release
Pre-release

⚠️ Use this release only for SCP:SL 14.1.4 ⚠️

Updated exiled for SCP:SL 14.1.4


Fixes


Additions

  • Added Player:IsSpectatable
  • Added MirrorExtensions:SetFakeSpectatable(Player, Player, bool) (#615)

Breaking Change and Obsolete

  • ExiledWindow.SyncStatus is now obsolete "You should use IsBroken Propperty now"

Full Changelog: v9.9.0-rc.2...v9.9.1-rc.1

v9.9.0-rc.2

13 Sep 23:45
c7e27ba

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v9.9.0-rc.2 Pre-release
Pre-release

What's Changed

  • fix: fix copy paste stuff / pickups with CustomKeycardItem and CustomKeycardPickup by @Someone-193 in #644

Full Changelog: v9.9.0-rc.1...v9.9.0-rc.2

v9.9.0-rc.1

13 Sep 08:17

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v9.9.0-rc.1 Pre-release
Pre-release

Exiled v9.9.0-rc.1 Release Notes

Exiled v9.9.0-rc.1 is now available.

Hey guys we finally made a good API for Keycard and CustomKeycard since the NW rework of it


Fixes

  • Updated the NW fix made by Exiled
  • Fixed LeadingTeam missing Flamingo (#625)
  • Fixed Keycard not creating the correct value when Owner was specified (#632)
  • Fixed Keycard::Permissions setter for Predefined Keycard (#632)
  • Fixed Player implicit operator for LabAPI returning NRE
  • Fixed MicroHIDOpeningDoorEventArgs::IsAllowed value being inverted (#639)
  • Fixed CustomRole::KeepPositionOnSpawn (#630)
  • Fixed CustomWeapons Ammo Limit / Reloading & Unloading (#633)
  • Fixed AnnouncingTeamEntrance (#642)
  • Fixed HurtingEventArgs::Attacker and HurtEventArgs::Attacker wrongly null with Attacker GenericDamageHandler`

Additions

  • Added new SpawnLocationType (#626)
    • Inside127Lab
    • InsideHidLab
  • Added ItemExtensions:IsCustomKeycard(ItemType)
  • Added MirrorExtensions:PlaceBlood(this Player, Vector3, Vector3, RoleTypeId, int) (#615)
  • Added ResyncKeycardItem::ResyncKeycardItem(CustomKeycardItem) and ResyncKeycardItem::ResyncKeycardPickup(CustomKeycardPickup) (#632)
  • Added a new Wrapper for Keycard and KeycardPickup (#632)
    • ChaosKeycard -> SnakeEngine
    • CustomKeycardItem -> This keycard are Custom and can be modified at any moment and it's will be sync on Client
      • ManagementKeycard
      • MetalKeycard
      • SingleUseKeycard
      • Site02Keycard
      • TaskForceKeycard
    • PermissionsProvider -> This was required to use to fix a NW bug
    • KeycardData -> Use for our System of Saving Keycard data that are stored in a easy way for us to modify
    • Added new Interface INameTagKeycard, IRankKeycard, ISerialNumberKeycard, IWearKeycard
  • Added CustomAbility::RegisterAbilities(bool) and CustomRole::RegisterRoles(bool) (#631)
  • Added IPickupEvent Interface on ChangedIntoGrenadeEventArgs and ExplodingGrenadeEventArgs (#433)
  • Fixed GenericDamageHandler::CassieDeathAnnouncement (#642)
  • Exiled.Installer update to choose between PreRelease or Latest (#638)

Breaking Change and Obsolete

  • Exiled.API.Enums.BloodType is now obsolete "This blood decal are outdated now used DealPoolType.Blood"
  • SpawnLocationType Hid door are now obsolete replace by new valid one (#626)
    • InsideHidLower
    • InsideHidUpper
  • Fixed Item.Create<T>(ItemType, Player) returning Item and not T
  • Fixed Projectile.Create<T>(ProjectileType) and Projectile.CreateAndSpawn<T>(ProjectileType, Vector3, Quaternion?, bool, Player) returning Item and not T
  • Map.PlaceBlood(Vector3, Vector3) and Player.PlaceBlood(Vector3) has been obsoleted. Now use PlaceBlood(this Player, Vector3, Vector3, RoleTypeId, int) instead. (#615)

Full Changelog: v9.8.1...v9.9.0-rc.1

v9.8.1

13 Aug 03:43
8f4e652

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What's Changed

Full Changelog: v9.8.0...v9.8.1

v9.8.0

12 Aug 12:46

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Exiled 9.8.0 Release Notes

Exiled 9.8.0 is now available.

I finally had more time to put together a proper release note.


Fixes


Additions

  • Added new DoorType

    • Scp106Checkpoint
    • ServerRoomCloset
    • TestRoom
    • PlantsCloset
    • Checkpoint
  • Added Room.LevelName and Player.LevelName

  • Added new Waypoint Wrapper and some warning of NW bug

  • Added Player.Enumerable and Player.Count properties (#616)

  • Added Custom Weapon Attachments additions. (#521)

  • Added Round.IgnoredPlayers are now ignored for SCP Targets (#614)

  • Added new event Scp173.AddingObserver and Scp173.RemovedObserver (#498)

  • Added new event Player.SavingByAntiScp207 (#617)

  • Added new MirrorExtensions about faking Effect to the user (#618)

    • ResyncEffectTo(this Player, Player, EffectType)
    • ResyncEffectTo(this Player, IEnumerable, EffectType)
    • SendFakeEffectTo(this Player, IEnumerable, EffectType, byte)
    • SendFakeEffectTo(this Player, Player, EffectType, byte
  • Added new Items.Firearm functionality

    • Firearm.AnimatorReloaderModule (#621)
    • Firearm.TryReload()
    • Player.TryUnload()
    • Player.Unload()
    • Player.TryReloadWeapon()
    • Player.UnloadWeapon()
    • Player.TryUnloadWeapon()
    • Player.AnimatorReloaderModule

Full Changelog: v9.7.2...v9.8.0

v9.7.2

06 Aug 13:37

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What's Changed

Full Changelog: v9.7.1...v9.7.2

v9.7.1

04 Aug 04:53

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What's Changed

  • Fix bug where Dropping Weapon was filling up ammo

Full Changelog: v9.7.0...v9.7.1

v9.7.0

03 Aug 20:03

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What's Changed

New Contributors

Full Changelog: v9.6.3...v9.7.0