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Releases: ExMod-Team/EXILED

v9.6.0-beta4

05 Mar 19:58

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v9.6.0-beta4 Pre-release
Pre-release

Include new functionality of Exiled 9.5.1

  • Fix on CommandPatch & RoundEnd
  • Adding CustomRole::Gravity
  • Fixing UnlockingGenerator Event

v9.5.1

26 Feb 13:02

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Exiled 9.5.1 Release Notes

Exiled 9.5.1 is now available. Including multiple fix and NW fix.


Fixes

  • Fixed : Fix CustomWeapon Reload (#418) / (#421) / (#422)
  • Fixed Custom Roles Lagging Back When Spawning (#428)
  • Fixed Npc Not getting flashed (#429)
  • Fixed Npc Not TriggeringTesla (#424)
  • Fixed Server.IsHeavilyModded is Obsoleted (#419)
  • Fixed Add EffectType.Scp1344 is now considered as IsPositive (#426)
  • Fixed ServerFreezing when OnShooting target (#438)
  • Fixed Randomized Firearm Attachments (#430)
  • Fixed NW Hypothermia Bug (#441)
  • Fixed Npc created by basegame command is now count in Npc.List
  • Fixed IntercomSpeaking not calling the bell noise when IsAllowed to false

Additions

  • Added Missing SpawnLocationType (#388)
    • InsideGr18Glass
    • Inside106Primary
    • Inside106Secondary
    • Inside939Cryo
    • Inside079Armory
  • Added Missing UserSettings: SliderSetting and UserTextInputSetting (#416)
  • Added SettingBase.SendToPlayer(Player, IEnumerable<SettingBase>) (#432)
  • Added a way to remove EasterEgg message at start of Exiled -- --defaultloadmessage or -- --noeasteregg
  • Added Server.IsTransparentlyModded (#419)
  • Added Missing Propperty to AdminToy::GameObject and AdminToy::Transform (#431)
  • Added Added ICommandSender to KickingEventArgs and BanningEventArgs (#436)
  • Added Map.Clean(DecalPoolType) and Map.Clean(DecalPoolType, int) (#437)

Changes (non-breaking)

  • Brought npcs back to Player.List (#445)

Full Changelog

v9.6.0-beta3

18 Feb 12:18

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v9.6.0-beta3 Pre-release
Pre-release

What's Changed (other than ScpSL changed)

  • fix: Room::NearestRooms fix by @VALERA771 in #417
  • fix: Fixes Custom Weapon Reload by @TtroubleTT in #418
  • feat: UserTextInputSetting and SliderSetting by @Trevlouw in #416
  • fix: Potential Error Fix With Custom Weapon Reloading by @TtroubleTT in #421
  • fix: Fix Custom Roles Lagging Back When Spawning by @TtroubleTT in #428

What's Changed with SCP:SL update

  • Every reference to NWAPI is changed to LabAPI

Has been added

  • New Implicit Operator with LabAPI Player Class in both way
  • FpcRole::Gravtity has been added (Ex: ev.Player.Role.As<FpcRole>().Gravity = Vector3.Up)
  • HumanRole::HumeShieldModule
  • Warhead.OpenBlastDoors()
  • SendingCassieMessageEventArgs::CustomSubtitles & IsCustomAnnouncement
  • EscapingPocketDimensionEventArgs::Teleporter
  • Ragdoll::RagdollScale is replacing our previous Ragdoll::Scale now Ragdoll::Scale is for baseGame (no more weird ragdoll)
  • ConfigType.Separated by default

KnownIssue

  • 2 Error on start up about 2 Transpiller
    • Both are for the same event Sending / Sended CommandEvent

Full Changelog: v9.5.0...v9.6.0-beta3

v9.5.0

24 Jan 11:24

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Exiled 9.5.0 Release Notes

Exiled 9.5.0 is now available. Including new event and fix for Weapon.


Fixes

  • Fixed : Fix Firearm::Aiming for futur update (aka when NW will not use LinearAdsModule) (#405)
  • Fixed : Fix Reloading when IsAllowed false not being stop (#398)
  • Fixed : CustomItem Firearm not working & Firearm::ClipSize (#398)
  • Fixed : Missing Obsolete & Updated ItemExtension for Holiday (#409)
  • Fixed : NRE & CastException on ShootingTargetToy.Get(ShootingTarget) (#410)
  • Fixed : CustomItem Spawn Command (#411)

Additions

  • Added Items.Usable::Use(Player) and Player.Use(Usable) (#403)
  • Added new Event Player.ReloadedWeapon and Player.UnloadedWeapon (#403)
  • Added Firearm::HitscanHitregModule (#403)
    • with getter & setter Firearm::Damage , Firearm::Inaccuracy , Firearm::Penetration , Firearm::DamageFalloffDistance
    • with only getter Firearm::EffectiveDamage , Firearm::EffectiveInaccuracy , Firearm::EffectivePenetration
  • Added new Event Scp079.LosingSignal and Scp079.LostSignal (#400)
  • Added new Propperty to Scp939::ValidatingVisibility TargetVisibilityState and IsLateSeen #401
    • Added for TargetVisibilityState new enum Scp939VisibilityStates
  • Added new Event Scp939.CreatedAmnesticCloud (#401)
    • Modify Event Name Scp939.UpdatedCloudStateEventArgs from this Release & new argument (#407)

Changes (non-breaking)

  • Recoded Player.OnPreAuthenticating to not used NWAPI Event (#159)
  • Obsolete SpawnLocationType.InsideNukeArmory and DoorType.NukeArmory (#404) (404 Error :trollface:)

Full Changelog

v9.4.0

16 Jan 19:00
c550bd1

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Exiled 9.4.0 Release Notes

Exiled 9.4.0 is now available, for the new SCP:SL 14.0.2.


Fixes

  • Fixed : Crash from MirrorExtensions.ChangeAppearance because of Flamingo (#390)
  • Fixed : Value being null on ElevatorSequencesUpdatedEventArgs::Lift (#393)
  • Fixed : IL Code for SCP:SL 14.0.2 Update (#392)

Additions

  • Added new API related to object with (#316)
    • Added new Enum ObjectiveType
    • ScpItemPickupObjective
    • GeneratorActivatedObjective
    • HumanDamageObjective
    • HumanKillObjective
    • EscapeObjective
    • Objective
  • Added Warhead.DeadmanSwitchEnabled (#389)
  • Added new Event Warhead.DeadmanSwitchInitiatingEventArgs (#389)
  • Added new Event Server.CompletingObjective (#316)
  • Added new Event Map.ElevatorSequencesUpdated (#380)
  • Added new Event Player.SendingCommand and Player.SentValidCommand(#163)

Changes (non-breaking)

  • Everything related to Christmas as been Obsoleted (#394)

Full Changelog

v9.3.0

10 Jan 22:15
b728a97

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Exiled 9.3.0 Release Notes

Exiled 9.3.0 is now available, addressing few of the reported bugs.


Fixes


Additions

  • Added Lift::Get(ElevatorGroup) (#372)
  • Added Server.Unbanned is now call when UnBan list is refresh when server reload (#185)
  • Added CustomKeycard for CustomItems (#98)
  • Added Light::ShadowType (#382)
  • Added InteractingDoorEventArgs::Collider and ColliderId (#371)
  • Added DroppingAmmoEventArgs::ItemType and DroppedAmmoEventArgs::ItemType (#371)
  • Added Player::MaxHumeShield and Player::HumeShieldRegenerationMultiplier (#363)
  • Added ExplodingGrenadeEventArgs::ExplosionType (#385)

Changes (non-breaking)

  • NPC Spawn using SpawnType.RoundStart now used SpawnType.ForceClass (#375)
  • CustomItem::OnDropping should now use CustomItem::OnDroppingItem (#371)

Full Changelog

v9.2.2

04 Jan 16:33

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Exiled 9.2.2 Release Notes

Exiled 9.2.2 is now available, addressing few of the reported bugs.


Fixes

  • Fixed OpeningGift event not being call correctly again sorry for it
  • Fixed DroppedAmmo event not being call correctly (#373)
  • Fixed Setting Base deleting all other settings (#374)
  • Fixed Scp914::Scp914InputObject return nothing (#367)
  • Fixed Exception in OnWaitingForPlayers (#367)

Additions

  • None

Changes (non-breaking)

  • Update the RequiredSCPSLVersion value

Change Breaking (Not for already compiled plugin)

  • Updating SpawnLocationType (#370)
    • InsideHid => InsideHidChamber
    • InsideHidLeft => InsideHidLower
    • InsideHidRight => InsideHidUpper

Full Changelog

We apologize for the inconvience

31 Dec 18:52
eb79b9d

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What's Changed

Full Changelog: v9.2.0...v9.2.1

Happy new year!

31 Dec 17:23
4c489c6

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What's Changed

New Contributors

Full Changelog: v9.1.1...v9.2.0

v9.1.1

27 Dec 22:55

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Exiled 9.1.1 Release Notes

Exiled 9.1.1 is now available, addressing few of the reported bugs.


Fixes


Additions


Changes (non-breaking)

  • Remove Fix for NW bug that have been fixed by @louis1706

Full Changelog