Releases: ExMod-Team/EXILED
Releases · ExMod-Team/EXILED
v9.7.0-rc.2
⚠️ This is for the early-server-build⚠️
please make a backup of your server before installing this
What's Changed
- fix: Custom Scp127 clipsizes causing desyncs by @Someone-193 in #599
- fix: Fix 3114 Dancing + minor docs fix by @Someone-193 in #601
- fix: fix transpilers for 14.1.3 by @Someone-193 in #602
- fix: Firearm pickups spawning without ammo by @Someone-193 in #600
- feat: more SSS for 14.1.3 by @Someone-193 in #604
- fix: ReceivingPreference, AnnouncingScpTermination, ChangedRoom, and Jumping transpilers and patches by @Someone-193 in #603
Full Changelog: v9.7.0-rc.1...v9.7.0-rc.2
v9.7.0-rc.1
⚠️ I recomand not using this Build except for testing purpose⚠️
please make a backup of your server before installing this
What's Changed
- feat: Add Model by @MS-crew in #595
- feat: New Scp049 Finishing Sense Event by @MS-crew in #559
- feat: RemovingTarget event for 096 by @Someone-193 in #576
- fix: Escaping Exiled and LabAPI bug different way by @MS-crew in #589
- feat: Add ragdoll to died event by @R2kip in #507
- feat: Generic damage handler add new value by @MS-crew in #561
- feat: Add Wave related functions to Respawn by @GoldenPig1205 in #536
- feat: All players spawned2 by @MS-crew in #597
- refactor: StoredComponent by @louis1706 in #328
- feat:
[EXILED::Loader]Allow port-binded plugin loading by @FoxWorn3365 in #89 - feat: New Player Changed Room events by @MS-crew in #557
- feat: Add priority for event handlers to Exiled Events by @warquys in #423
- feat: Add PermissionsPolicy and RequireAllPermissions in Door by @R2kip in #523
New Contributors
Full Changelog: v9.6.3...v9.7.0-rc.1
9.6.3
What's Changed
- fix: fix goofy goober code Yamato didn't proofread by @Someone-193 in #586
- fix: Scale fix by @Bonjemus in #571
- feat: Add Ragdoll features & readability by @GoldenPig1205 in #567
- MissChanged from ExSLMod
- SpawnReason.CustomRole
Full Changelog: v9.6.2...v9.6.3
v9.6.2
What's Changed
- fix: Critical CustomRole api Error & Invalid ragdoll error by @MS-crew in #560
- fix: Update spawning logic to use IsFpcRole for role validation by @MikeSus1 in #573
- fix: DoorType.Scp173NewGate is DoorType.Scp049Gate by @GoldenPig1205 in #569
- fix: RemainingDecontaminationTime is wrong by @NaxefirYT in #572
- feat: Player hint update 14.1.1 by @GoldenPig1205 in #549
- fix: Correct role validation logic in spawning events by @MikeSus1 in #575
- fix: Custom role ragdoll validate correction by @MS-crew in #577
- fix: CustomRoles GotRoleHint.Show config by @officialvirtualrain in #583
- feat: Add UpgradedInventoryItem and UpgradedPickup on Scp914 by @GoldenPig1205 in #579
- fix: ChangingLeverStatusEventArgs by @GoldenPig1205 in #582
- feat: New Changed Aspect Ratio Event & Player::AspectRatio Property by @MS-crew in #556
- feat: Server with more interaction by @GoldenPig1205 in #535
- fix: Fix IsWeapon() did not check for jailbird by @GoldenPig1205 in #584
- feat: Add Exiled.API.Features.Workstation by @GoldenPig1205 in #568
- fix: OnEscaping Exiled and LabAPI bug by @MS-crew in #580
- feat: Rework and Fix Custom Role Spawn Logic & Limits by @MS-crew in #578
New Contributors
- @officialvirtualrain made their first contribution in #583
Full Changelog: v9.6.1...v9.6.2
9.6.1
What's Changed
- chore: update base game 14.1 by @BoltonDev in #527
- fix: Fix staff message wrong target by @MikeSus1 in #542
- fix: fix being observed calling in reverse by @MikeSus1 in #541
- fix: CustomKeycard being blank and particle disruptor crashing by @MikeSus1 in #540
- fix: Fixes spawningItem transpiler by @MikeSus1 in #539
- fix: player.MessageTranslated kick players by @GoldenPig1205 in #545
- fix: KeybindSetting and RoundEnd transpiler by @Someone-193 in #546
- Fix DroppedItem Event by @x3rt in #548
- Fix door interaction patch by @x3rt in #551
- fix: Update repository URLs to reflect team name change by @MikeSus1 in #552
- fix: Update RepoID to reflect new repository identifier by @MikeSus1 in #553
- refactor!: update to 9.6.1 by @Misfiy in #547
Full Changelog: v9.5.2...v9.6.1
v9.6.0-beta8
What's Changed
- fix: few fixes by @BoltonDev in #514
- fix: some fixes for 14.1 by @BoltonDev in #516
- fix: fix AutoUpdater Directory finder by @MikeSus1 in #515
Full Changelog: v9.6.0-beta7...v9.6.0-beta8
v9.6.0-beta7
What's Changed
- fix: ChangingCamera event by @BoltonDev in #511
- fix: useless fix now & prevent crash by @BoltonDev in #512
- fix: EndingRound event IsAllowed by @BoltonDev in #513
Full Changelog: v9.6.0-beta6...v9.6.0-beta7
v9.6.0-beta6
Known Bug
- RoundEnding::IsAllowed = false do not prevent the end of the round
What's Changed
- feat: Dev -> Master by @Misfiy in #449
- fix: InvalidCamera in CameraType Enum by @louis1706 in #453
- docs: Broadcast description fix by @FUTURE-SL in #455
- feat: Add Message API by @FUTURE-SL in #454
- fix: Fix ci locker spawns by @Misfiy in #450
- docs: Typo in DoorLockType.cs by @FalconinVoid in #457
- fix: CurrentItem for MicroHID by @louis1706 in #458
- docs: Grammatical Corrections for a EnableEffect (but it targets the right branch) by @SnivyFilms in #460
- fix: NeverExistDoor by @louis1706 in #462
- feat: StaffMessage(string, Player) by @Misfiy in #461
- fix: animation curve extensions by @Someone-193 in #470
- docs: Update Descriptions for AmnesiaItems and AmnesiaVision by @NaxefirYT in #467
- fix: Jailbird not getting Recheck Usage when setting it by @louis1706 in #471
- feat: Add new event MicroHIDOpeningDoorEventArgs by @MikeSus1 in #466
- feat: Add MicroHID exploding event by @MikeSus1 in #465
- fix: PlayGunSound Extensions fix by @VALERA771 in #386
- feat: New Player::AddRegeneration method by @MS-crew in #492
- fix: InvalidOperationException in UnregisterItems by @Waenara in #489
- fix: use basegame validation for CustomInfo by @Misfiy in #452
- feat: Warhead with more interaction by @GoldenPig1205 in #494
- feat: AttackAbility HitEvents by @mawosl in #488
- feat: changing connectors by @mawosl in #475
- feat: DisruptorFiring event addition by @skyfr0676 in #362
- fix: fixed npc health by @Bonjemus in #420
- feat: Custom limits for armor & virtual dmg for customweapon by @SlejmUr in #477
- feat: New argument specifying whether breakneckspeed is turned on or off by @MS-crew in #478
- feat: add methods to register and unregister SSSS to specified players by @fakeman2332 in #476
- feat: Fix wrong arg & Scp1344 Status change Prefix/Postfix to Transpiler by @MS-crew in #486
- fix: Server.Name refresh method by @chillguy-leo in #491
- feat(Speaker): add transform create by @LumiFae in #396
- fix: Window::BreakWindow by @louis1706 in #502
- fix: activating warhead panel event fix by @VALERA771 in #504
- refactor!: update to 14.1 by @louis1706 in #508
New Contributors
- @FUTURE-SL made their first contribution in #455
- @FalconinVoid made their first contribution in #457
- @NaxefirYT made their first contribution in #467
- @MS-crew made their first contribution in #492
- @Waenara made their first contribution in #489
- @GoldenPig1205 made their first contribution in #494
- @mawosl made their first contribution in #488
- @SlejmUr made their first contribution in #477
- @fakeman2332 made their first contribution in #476
- @chillguy-leo made their first contribution in #491
Full Changelog: v9.6.0-beta5...v9.6.0-beta6
v9.5.2
Exiled 9.5.2 Release Notes
Exiled 9.5.2 is now available. Should have been called 9.6.0 with all the change taken but we already 9.6.0 for LabAPI relaese.
Docs
- Typo in
DoorLockType(#457) - Typo in
RoomType::EzShelter - Grammatical Corrections for a
Player::EnableEffect(#460) - Broadcast description fix (#455)
- Update Descriptions for AmnesiaItems and AmnesiaVision (#467)
- Typo in
SendingAdminChatMessageEventsArgs.IsAllowed
Fixes
- Obsoleted: InvalidCamera in CameraType Enum (#453)
HczHIDChamberHczHIDHallwayHcz173Hallway
- Obsoleted: InvalidDoor in DoorTypeEnum (#462)
SurfaceDoor
- Fixed
CustomItemLocker (#450) - Fixed
Player::CurrentItemfor MicroHID not working correctly (#458) - Fixed
CommonExtensions.Multiply(this AnimationCurve, float)andCommonExtensions.Add(this AnimationCurve, float)(#470) - Fixed Jailbird not getting Recheck Usage when setting it (#471)
- Fixed InvalidOperationException in UnregisterItems (#489)
- Fixed than NPC Health issue (#420)
- Fixed than NPC wasn't working well for CustomRole Health
- Fixed
Server.Namenow being safe check incase of skill issue (#491) - Fixed
Window::BreakWindow()not being sync for client (#502)
Additions
- Added
Player::TryRemoveCandy(CandyKindID)(#448) - Added
Map.Broadcast(ushort, Func<Player, string>)(#447) - Added Enum
MessageTypeClassMessage(#454)Player::Message(Message, bool)Player::Message(ushort, string, MessageType, bool)
- Added
Chamber::AddItem(Pickup)(#450) - Added
Map.StaffMessage(string, Player)(#461) - Added new event
MicroHIDOpeningDoorEventArgs(#466) - Added new event
ExplodingMicroHIDEventArgs(#465) - Added new event Interface
IMicroHIDEvent(#465) - Added
PlayGunSound(this Player, Vector3, FirearmType, float, int)(#386) - Added
Item::Identifier(#386) - Added
Player::AddRegeneration(float, float, float, float, float)(#492) - Added
Warheadnew method (#494)- Start(bool, bool, Player)
- Stop(Player)
- Detonate(float)
- Shake(bool)
- Added new event
Player::HitEventArgs(#488) - Added new event
Map::SpawningRoomConnectorEventArgs(#475) - Added new event
Item::DisruptorFiringEventArgs(#362) - Added new propperty on Scp173 event
UsingBreakneckSpeedsEventArgs::IsActivationRequested(#478) - Added methods to register and unregister SSSS to specified players (#476)
- Register(Player, IEnumerable) small changed by (#???)
- Unregister(Player, IEnumerable)
- Added
Speaker::Create(Transform, bool, bool) (#396)
Changes (non-breaking)
- Changed naming
LockerType.UnknowtoLockerType.Unknownprevious one is obsoleted (#450) - Propperty has been obsoleted
ChangedStatusEventArgs::IsAllowed(#486)
v9.6.0-beta5
fix: InteractingDoorEvent::CanInteract (#463
fix: RagdollScale for 106
fix: ConssummingEvent
fix: everything for compatibility with new LabAPI
fix: Door.Get(GameObject)