Releases: ImLevath/vrm-viseme-tools
Releases · ImLevath/vrm-viseme-tools
V1.0
Overview
This is the initial release of vrm-viseme-tools – a simple Unity Editor toolkit for VRM avatar creators. These tools help you quickly set up viseme (mouth shape) clips for lip sync by automatically mapping Japanese blendshapes (あ, い, う, え, お) to standard English VRM visemes (A, I, U, E, O). Includes utilities for inspecting and managing blendshapes.
Features
- Auto-Create Viseme Clips:
Automatically generates and assigns VRM BlendShapeClips for A, I, U, E, O visemes, even if your blendshapes are in Japanese. - Blendshape Lister:
Instantly view all available blendshapes and their indices for your selected mesh in Unity.
Getting Started
- Import the scripts into your Unity project.
- Select your VRM avatar's root GameObject and run the viseme tool from the Unity menu.
- Fill out the VRM Meta information before export.
See USAGE_GUIDE.md for details.
Notes
- Requires Unity 2019.4 or newer.
- Requires UniVRM.
Thank you for using vrm-viseme-tools! Contributions and feedback are welcome.