Skip to content

Releases: Leopard20/All-In-One-Command-Menu

All-in-one Command Menu (Deluxe) - v1.2.8-Beta

11 Jun 18:59
37e7687

Choose a tag to compare

Added:

  • Waypoint UI: Topography viewer (located in the left-side menu). It is primarily intended to be used for helis, as they require a flat surface for landing. It also detects objects. (note: it only represents how flat a position is) I created it for landing on top of carriers, since the carrier marker on the map is very inaccurate.

Improved:

  • Super Pilot: Code optimization

Fixed:

  • Self Heal: Fixed an infinite loop if unit didn't have medical items.

All-in-one Command Menu (Deluxe) - v1.2.7-Beta

15 May 22:24
37e7687

Choose a tag to compare

Fixed:

  • Assemble UAV: Crew would be created for non-UAV units
  • Disassemble UAV: Some vehicles couldn't be detected
  • Medical: Fixed a rare bug
  • Mount: Vehicles of type "Motorcycle" were not detected as "wheeled" vehicles

Improved:

  • Waypoint UI: Always use the Terrain Texture alpha to make the map darker. This helps prevent eye strain if you play at night
  • Copy my Stance: Minor enhancements

All-in-one Command Menu (Deluxe) - v1.2.6-Beta

09 May 23:19
37e7687

Choose a tag to compare

Improved:

The whole stance function was rewritten. New features include:

  • Faster and better Copy My Stance. Also fixed the bug where unit might've gotten stuck and unable to move.
  • Added a warning hint to remind the player to set the unit stance to Auto before using the stance adjustments (e.g crouch-high) and copy my stance. (you have to disable the vanilla stances manually)
  • Fixed a couple of bugs with stance adjustments (e.g sudden animation change).

All-in-one Command Menu (Deluxe) - v1.2.5-Beta

01 May 18:48
37e7687

Choose a tag to compare

Added:

  • Tasking: Squad Leaders can now perform tasks (healing, etc.). In the case of healing, leaders have a lower priority for healing.
    !! Warning !! Squad leaders cannot continue their vanilla waypoints until all their tasks are complete! You can cancel their tasks from the waypoint UI, as usual.
  • Inventory: Units can now access their vehicle inventory without disembarking, like the player. Also, a shortcut is added to the "Inventory" sub-menu, called "On self" to open their vehicle's inventory.

Fixed:

  • Unstick: Unsticking would change the leader of the group since last update.
  • Heal: Units couldn't be healed properly if the unit was damaged both by ACE and vanilla damage systems.
  • Heal: Medic icon didn't disapper sometimes.
  • Waypoint UI: Refreshing the group would change the leader.

Improved:

  • Minor code optimization.

All-in-one Command Menu (Deluxe) - v1.2.4-Beta

21 Apr 21:26
37e7687

Choose a tag to compare

Fixed:

  • Mount: Units would sometimes stick out of vehicles with door animations (CUP/RHS/IFA3,GM,etc. vehicles mostly)
  • Support: Before adding Artillery groups to player, a delay is added to make sure the vehicle is mounted. Otherwise the group wouldn't appear in the supports menu.
  • General: Added time limit to some infinite loops to make sure they can terminate. This avoids unnecessary load on the scheduler.
  • Tasking: Added a more rigorous method for changing the units' "currentCommand" into "STOP" (required for tasking)

All-in-one Command Menu (Deluxe) - v1.2.3-Beta

13 Apr 21:18
37e7687

Choose a tag to compare

Fixed:

  • Mount and Action commands were not recognized as 'whitelisted' vanilla commands, thus couldn't override the tasks.

All-in-one Command Menu (Deluxe) - v1.2.2-Beta

03 Apr 09:54
37e7687

Choose a tag to compare

v1.2.2

Added:

  • Expanded the Inventory command with more options

Improved:

  • Medics with more items are preferred over those with fewer items
  • Targets menu now shows all targets.

Fixed:

  • Added some placeholder icons for the new tasking commands.
  • Targets menu didn't work with numpad keys.

All-in-one Command Menu (Deluxe) - v1.2.1-Beta

02 Apr 14:36
37e7687

Choose a tag to compare

Improved:

Medical: Improved detection of medics and usage of medications when using ACE medical.

Fixed:

Medical: Added full support for ACE Medical Advanced (AIO healing algorithm). ACE medical default healing algorithm which was added in the last version has been disabled for the time being (not recommended anymore).
Medical: Fixed a typo which caused the mod to fail detecting the units with "Medikit" as medics.
Medical: Fixed units couldn't be revived with ACE Medical.

All-in-one Command Menu (Deluxe) - v1.2.0-Beta

14 Mar 15:27
37e7687

Choose a tag to compare

Added:

  • Medical : New menu option for using ACE Medical's default healing algorithm. Also supports ACE Medical Advanced. It is slower than my healing system but way more realistic.

  • Super Pilot: New keybinds (default: C ) for using countermeasures in Super Pilot Mode and also switching countermeasure mode (default: Ctrl+C ). For some reason, in some helicopters the AI cannot use flares anymore. You can now do it manually.

  • Cheats: New cheat for recreating (debugging) units. Only use if the unit is completely stuck and cannot move anymore (happens in some missions, e.g. DRO). The following properties will be preserved: Name, Face, Voice, Loadout.

  • Tasking: New option for switching tasking mode environment to Unscheduled (used by default now). If you run heavily scripted missions often and you only have a few men in your squad (less than 10~15), it is absolutely recommended because it can make the code run much better. If you experience any issues, you can switch back to Scheduled environment from settings (takes effect immediately, no need for restart).

  • Zeus: Added a new option to fully unlock zeus and all sides/factions.

Improved:

  • Zeus: No need to refresh zeus every time anymore.

  • Menu: High Command menu is now added to the main menu. It replaces the old option "Commanding Menus" which wasn't really needed. Because if you use the default keybinding, you can still use vanilla menus using Ctrl/Shift/Alt + Number keys.

  • Tasking: Tasking animation is now performed per frame to fix the problem with units acting weird at low FPS or in heavily scripted missions.

  • Custom Menus: They should be opening faster now in heavily scripted missions (hopefully)

Fixed:

  • Medical: Fixed some compatibility issues with ACE that spammed RPT errors.

  • Medical: Fixed conflicts with ACE Medical AI, where it would give direct Move orders of its own to AI.

  • Waypoint UI: Clicking on map when in vehicles would give a move order to units.

  • Menu: Player no longer becomes the high command leader by default. It would break some missions (e.g. Forgotton Few 2). This is now an optional feature which you can turn on in settings.

All-in-one Command Menu (Deluxe) - v1.1.9-Beta

30 Nov 18:09
37e7687

Choose a tag to compare

  • Changed the name of some menu items for clarity
  • Minor code optimizations (probably will help the issue with "lag" that someone reported on the Workshop)