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Releases: Leopard20/All-In-One-Command-Menu

All-in-one Command Menu (Deluxe) - v1.1.8-Beta

05 Nov 21:25
37e7687

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Added:

  • CBA Controls for Super Pilot mode. Note that you can only add 1 keybind. Also, key combos (e.g. Ctrl+A) are not supported. Even if you add a modifier key (Ctrl, Shift, Alt), the priority will be as follows: Shift > Ctrl > Alt > Key. So the key will always be ignored.
  • CBA settings for disabling the cheats menu.

Improved:

Fixed:

  • Broken animation handler (e.g. units couldn't mount vehicles, drag units, etc.)
  • Super pilot: Don't take off while units are disembarking!
  • Super Pilot: accTime (time acceleration) was being applied to the velocity, which resulted in explosion during landing if time acceleration was 4x!
  • Pilot mode: Engine would be turned on if player disembarked.

All-in-one Command Menu (Deluxe) - v1.1.7-Beta

01 Nov 20:20
e057dec

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Added:

  • New CBA keybind option (no default keybind) for listing all menus. If you bind it to ` (accent grave, or ~), which is the default key for selecting all units, you get an "Operation Flashpoint" style unit selection! Also, don't forget to check the CBA setting "Use Vanilla menus" if you want vanilla menus.

Improved:

  • Minor code optimization thanks to new features introduced with v1.96

Fixed

  • In some rare cases, parachuting units would be accidentally deleted instead of their chute!

All-in-one Command Menu (Deluxe) - v1.1.6-HOTFIX

29 Oct 20:27
e057dec

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Fixed:

  • Removed the debug message that would be displayed during carrying (for player only)

All-in-one Command Menu (Deluxe) - v1.1.6-Beta

29 Oct 17:28
e057dec

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Fixed:

  • Dragging/carrying for players was broken.
  • Dragging for AI was broken.
  • Slightly slower carry animation for realism.
  • Do not show the Revive action when dragging/carrying wounded units.

All-in-one Command Menu (Deluxe) - v1.1.5-Beta

27 Oct 20:20
e057dec

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Added:

  • New action: Assembling/disassembling UAVs and UGVs.

Improved:

  • Improved detection of resupply vehicles (e.g CUP frigates can now be used)
  • Some tweaks to the Super Pilot mode to make it more accurate and faster.
  • In Super Pilot mode, if the pilot dies, the copilot can control the helicopter!
  • The "Heal Up" cheat can now top up the fuel.

Fixed:

  • Fixed typo in vehicle rearm
  • Fixed a couple of errors in the waypoint UI.
  • Fixed assembling some weapons (e.g. IFA3 Maxim) which don't use the standard config format.

All-in-one Command Menu (Deluxe) - v1.1.4-Beta

05 Oct 16:00
89538f0

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Added:

  • Replaced the menu item "Make units playable" with a new sub menu which lists all commanding menus (move, target, etc.). You can also change whether you want the vanilla or customized menus in CBA settings.
    Note: "Make units playable" has been moved into the cheats submenu.
  • Medical: A new setting called "Healing speed multiplier" has been added which allows you to adjust the healing speed for medics. I recommend you use a value above 0.5 otherwise it will be too slow.

Fixed:

  • HC Menu: High command couldn't be accessed if another unit was the hcLeader.
  • Medical: Fixed other cases where the medic icon wouldn't disappear.
  • Medical: Fixed using too many FAKs during self-heal.
  • Medical: Workaround for a game bug which didn't update getDammage along with hit point damages, which resulted in healing taking too long,
  • Super pilot: "Landing" on water was broken.
  • Super pilot: Added soft landing to prevent damage to the helicopter.

All-in-one Command Menu (Deluxe) - v1.1.3-Beta

01 Oct 10:26
89538f0

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Fixed:

  • Medical: Medic icon wouldn't disappear if the medic "abandoned" you.
  • Super pilot: The pilot opens the landing gear automatically if the altitude is below 20 m and the helicopter is descending.

All-in-one Command Menu (Deluxe) - v1.1.2-Beta

30 Sep 17:20
89538f0

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Added:

  • Medical: Added an indicator icon to show you where the medic is. This icon is always shown when you're unconscious. If you don't want it to be shown when you're "conscious", use the option that's been added in CBA settings.

Fixes:

  • Revive cheat: Fixed the death timer for AI (they wouldn't die when they where unconscious). Unconscious units die after 5 minutes + some minor bug fixes
  • Super pilot: Fixed another loophole which would allow the helicopter to fly with engine off + improved the object detection to make sure the helicopter doesn't move through objects (which would result in instant explosion)

All-in-one Command Menu (Deluxe) - v1.1.1-Beta

22 Sep 19:30
89538f0

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Fixes:

  • HC: Fixed a bug which allowed you to recruit enemies.

All-in-one Command Menu (Deluxe) - v1.1.0-Beta

20 Sep 00:27
89538f0

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Added:

  • Added flanking sub-menu to the Move menu. In addition, an intuitive way for flanking using the Numpad buttons has been added, where you can use the numpad buttons as directional keys to tell the AI how you want to flank (e.g. Num8 to Advance, Num4 to Flank Left, etc.)
    Note that the "Move into building" sub-menu has been moved into the "Defense" sub menu.
  • Formation sub-menu is now accessible though a shortcut (default: 8), just like other custom menus.

Improved:

  • Medical: Significantly improved the dragging/carrying functions. There's less chance of AI passing through objects now.
  • Medical: Medics ignore the AI squad leader commands much better now.
  • Medical: The medic now ejects the player and/or other units if they are unconscious inside a vehicle.
  • Cheats: The Add ammo cheat no longer adds randomized mags if the unit already has a mag in his weapon. This fixes a bug where AI wouldn't reload their weapons even if they had mags (because the mag was different). Also, the cheat automatically fills your current magazine now.

Fixed:

  • Custom Menus: fixed a delay in opening menus if the user was using a different keybinding than the vanilla counterpart.
  • Formation menu: Fixed wrong icon for Echelon formations.
  • Medical: AI wouldn't use some objects as cover when dragging/carrying.
  • Medical: Fixed a bug which caused the AI to use too many medications without actually applying them.
  • Medical: Fixed a bug when the AI carried the player where he constantly switched to the "carry up" animation.
  • Driver mode: Fixed an error that popped up when you switched to driver mode (due to suspension in unscheduled environment)
  • Ejection: Fixed several bugs in the ejection code.
  • Cheats: Fixed a bug in Heal up cheat where the injury effects wouldn't be removed after being healed (my revive system only)