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Releases: MokhaLeee/fe8u-cskillsys-kernel

v3.3.0-LTS

21 Dec 09:02

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Usage: https://github.com/MokhaLeee/fe8u-cskillsys-kernel/blob/main/docs/Abstract.md

What's new (comparing to 1.0.0-LTS)

  1. 519 skills in implement.
  2. More configurable FEB patches supported.
  3. New feature: Gaiden magic system.
  4. New feature: Shield item.
  5. Enable popup-rework.
  6. Enable FEB original skill assignment forms.
  7. Enable narrow font
  8. Performance optimization.
  9. Bug fix.

Note

  1. You must update the FEBuilderGBA to the latest version from Laqieer's fork: https://nightly.link/laqieer/FEBuilderGBA/workflows/msbuild/master
  2. This release is also published to FEB, named as “SkillSystems 20251221 (CSkillSys)”, you can directly use FEBuilder to install to FE8 clean rom (!! must be a CLEAN rom!!), it is recommanded to reopen the FEBuilder after cskillsys patch installation.
  3. For developers: 3.3.0-LTS cskillsys buildfile supports custom build after installation. Download and unzip the buildfile, select the main.event for the first installation to clean rom, select the main-kernel.event to only install the program and not touch the data.

v3.2.3-beta

24 Jul 12:58

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Note

You must update the FEBuilderGBA to the latest version from Laqieer's fork: https://nightly.link/laqieer/FEBuilderGBA/workflows/msbuild/master

What's Changed

  1. bug fix
  2. Rewrite battle-damage calc

For 3.2.x users

Benefited from recent work on kernel/user-data split, Under certain restrictions (Only applicable to minor version updates without new feature development), the kernel related data and codes could be seperately installed without touching on user configurable data: Use EventAssembler and select main-kernel.event to install to your 3.2.x rom.

3.2.2-BETA

14 Jun 15:29

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Note

You must update the FEBuilderGBA to the latest version from Laqieer's fork: https://nightly.link/laqieer/FEBuilderGBA/workflows/msbuild/master

What's Changed

  1. bug fix

1.0.0-LTS

10 Sep 10:40

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FE8U C-SkillSys 1.0.0-LTS

long-term support version for production.

  1. 466 skills in implement
  2. To prevent game designers from being affected by low-level code bugs during development, we may offer hotfix for this release for potential bugs.
  3. .Text section is moved from in-BL range to long-call space, which can reduce the modification but may cause performance loss (~12%)
  4. FEB installer may be integrated inside new version FEBuilder later on

v0.8.0-beta

17 Aug 19:30

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What's Changed

  1. 464 skills in implement
  2. Add skill scroll item
  3. Update designer-config to config whether players can generate a skill scroll for is the skills slot is full-filled.
  4. Bug fix

products

  • fe8-kernel-080beta.ups: patch generated by NUPS for Windows users
  • fe8-kernel-080beta.sym: symbol list for NO$GBA debugging
  • fe8-kernel-080beta.bsdiff: binary patch generated by bsdiff for linux users
  • fe8-kernel-080beta.ref.s: lyn reference for wizardry
  • fe8-kernel-080beta.ref.event: EA definition for buildfile users
  • include.zip: header files for wizardry
  • patches.zip: FEBuilderGBA patches for non-wizardry players

v0.7.0-beta

01 Aug 12:29

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What's Changed

  1. 452 skills in implement
  2. Add two display plan on statscreen page1/4, which can be selected by FEB patch "designer config"
  3. Expand convoy to 200
  4. Add leadership stars, add FEB patches for them.
  5. Bug fix

products

  • fe8-kernel-070alpha.ups: patch generated by NUPS for Windows users
  • fe8-kernel-070alpha.sym: symbol list for NO$GBA debugging
  • fe8-kernel-070alpha.bsdiff: binary patch generated by bsdiff for linux users
  • fe8-kernel-070alpha.ref.s: lyn reference for wizardry
  • fe8-kernel-070alpha.ref.event: EA definition for buildfile users
  • include.zip: header files for wizardry
  • patches.zip: FEBuilderGBA patches for non-wizardry players

v.0.6.1-alpha

24 Jul 17:33

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This is a hot fix on 0.6.0

What's Changed

  1. 438 skills in implement
  2. Add menu skills
  3. Update combat-art skills
  4. Add game designer's config
  5. Map skill anims optimized
  6. Bug fix

products

  • fe8-kernel-061alpha.ups: patch generated by NUPS for Windows users
  • fe8-kernel-061alpha.sym: symbol list for NO$GBA debugging
  • fe8-kernel-061alpha.bsdiff: binary patch generated by bsdiff for linux users
  • fe8-kernel-061alpha.ref.s: lyn reference for wizardry
  • fe8-kernel-061alpha.ref.event: EA definition for buildfile users
  • include.zip: header files for wizardry
  • patches.zip: FEBuilderGBA patches for non-wizardry players

v.0.6.0-alpha

24 Jul 17:15

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What's Changed

  1. 438 skills in implement
  2. Add menu skills
  3. Update combat-art skills
  4. Add game designer's config
  5. Map skill anims optimized
  6. Bug fix

products

  • fe8-kernel-060alpha.ups: patch generated by NUPS for Windows users
  • fe8-kernel-060alpha.sym: symbol list for NO$GBA debugging
  • fe8-kernel-060alpha.bsdiff: binary patch generated by bsdiff for linux users
  • fe8-kernel-060alpha.ref.s: lyn reference for wizardry
  • fe8-kernel-060alpha.ref.event: EA definition for buildfile users
  • include.zip: header files for wizardry
  • patches.zip: FEBuilderGBA patches for non-wizardry players

v.0.5.2-rc

17 Jul 17:04

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What's Changed

  1. 383 skills in implement
  2. add FEB patch "designer-config" to allow users customize more basic functionalities:
    • enbale player equip skills in prepscreen or not.
    • max equipable skill amount for each unit.
    • remove move-path display or not
    • kernel tutorial level
    • enbale combo-attack or not
    • weaken enemies by surrending them
    • decease hit rate if attack from the distance
  3. update combat-art infos, add more combat-art skills
  4. bug fix

products

  • fe8-kernel-052rc.ref.s: lyn reference for wizardry
  • fe8-kernel-052rc.ref.event: EA definition for buildfile user
  • fe8-kernel-052rc.sym: symbol list for NO$GBA debugging
  • fe8-kernel-052rc.bsdiff: binary patch generated by bsdiff for linux users
  • fe8-kernel-052rc.ups: patch generated by NUPS for Windows users
  • include.zip: header files for wizardry
  • patches.zip: FEBuilderGBA patches for non-wizardry players

v.0.5.1-rc

12 Jul 07:07
efc411e

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What's Changed

Now skill effect values can be modifed via FEB patch skill misc info

products

  • fe8-kernel-051rc.ref.s: lyn reference for wizardry
  • fe8-kernel-051rc.ref.event: EA definition for buildfile user
  • fe8-kernel-051rc.sym: symbol list for NO$GBA debugging
  • fe8-kernel-051rc.bsdiff: binary patch generated by bsdiff for linux users
  • fe8-kernel-051rc.ups: patch generated by NUPS for Windows users
  • include.zip: header files for wizardry
  • patches.zip: FEBuilderGBA patches for non-wizardry players