Consort, RK, Hand, Adventurer bugfixes#5744
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KevinfromHP merged 5 commits intoMonkestation:mainfrom Mar 25, 2026
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KevinfromHP
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Mar 21, 2026
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i already handled the stuff on the triumph buy. no need to touch that.
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Sounds good! I'll go in and revert that part, but i'll keep the bugfixes for the three classes. |
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This one is ready to go! It's ended up being just bug fixes for adv class triumph buy to ease admin overview. It's removed the nonsense double-stat double-skill stacking from RK triumph buy, removed the double torch from some adventurer classes, and secured hand and RK keys in a safe place so they don't get deleted |
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Little update, I had a random thought and checked it; the RK subclasses never equip anything to wrist, so that's where the keyring is now. |
…es-and-triumph-buy-restriction
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About The Pull Request
This PR has been adjusted from original purpose. It is not simply bugfixes for Hand, Consort, RK, and Adventurer. Keys should spawn more reliably for triumph purchasers. Adventurers should no longer the the double-torch bug. There is language in this PR about restricting triumph purchases, but Kevin fixed that in another PR, so it is no longer needed here.
Why It's Good For The Game
A good deal of administrative overhead with the adv. class triumph buy is fixed with this. Hand and RK key issues will no longer occur. RKs WILL spawn with their weapon in their hand; they can fix this pretty easily by just putting their keys in their belt.
Changelog
🆑
qol: Fixed RK sprite on the character selection screen
qol: Adventurers spawn with a lit torch, and not two torches
balance: Fixed RK stats and skills to be part of the adv class so they don't double-dip on adv class triumph buy
fix: Moved Hand, RK keys to belt.
/:cl:
Pre-Merge Checklist