Skip to content
This repository was archived by the owner on Jun 17, 2025. It is now read-only.

Releases: Netherlands3D/glTFast

added depthnormal pass to support projections

26 May 12:19
da5141d

Choose a tag to compare

v5.0.11

Merge pull request #11 from Netherlands3D/feature/supporting-receive-…

bugfix new shadowcoord syntax

20 May 15:36
6ae4225

Choose a tag to compare

v5.0.10

Merge pull request #10 from Netherlands3D/feature/supporting-receive-…

shadow strength support for tiles3d shader

20 May 13:09
6c30551

Choose a tag to compare

v5.0.9

Merge pull request #9 from Netherlands3D/feature/supporting-receive-s…

fix to support webgl

20 May 09:50
2474910

Choose a tag to compare

v5.0.8

Merge pull request #8 from Netherlands3D/feature/supporting-receive-s…

support for casting shadows with the tiles3d shader

20 May 09:11
1abd5cf

Choose a tag to compare

v5.0.7

Merge pull request #7 from Netherlands3D/feature/supporting-receive-s…

fixed the logger for the right shader missing

16 May 12:19
b5e8695

Choose a tag to compare

v5.0.6

Merge pull request #6 from Netherlands3D/feature/supporting-receive-s…

bugfix to support custom shaders

16 May 09:01
8dc9672

Choose a tag to compare

v5.0.5

Merge pull request #5 from Netherlands3D/feature/supporting-receive-s…

replaced the gltf-unlit shader for a custom shadow compatible shader

15 May 13:47
eb31dc9

Choose a tag to compare

v5.0.4

Merge pull request #3 from Netherlands3D/feature/supporting-receive-s…

v5.0.3

15 May 08:59
689309b

Choose a tag to compare

Merge pull request #1 from Netherlands3D/fix/change-broken-file-refer…

Change package name

11 May 06:36

Choose a tag to compare

v5.0.2

Change package name because of conflicts