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Many programmers have thought about the idea of developing a video game, something simple, we usually say, a pac-man or a super mario. but as soon as we start investigating and getting into the 3d art we find a complex world full of mysteries.
"Graphics programming has a reputation for being among the most challenging computer science topics to learn”.
The verbose apis, the exact mathematics and the complex languages to handle, make it seem to be an esoteric discipline, reserved for those who persevere in reading books of thousands of pages, for those who do not lose their sanity in front of a 'core dump' or for those who like to watch low quality videos from 7 or 9 years ago.
the first time I interacted with an opengl code base I had the feeling of strangeness of not being able to understand the functionality of the lines of code I was reading.
My aversion to not knowing is what has kept me practicing C++, opengl and linear algebra for months. I know I'm far from being an expert in the area but I strive to learn and this repository is proof of that.
I'm studying English, so if you find a syntax error or a sentence that's not correct, let me know.
The structure of the repository is constantly changing, it will take me a couple of months to have a stable version