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29 changes: 29 additions & 0 deletions bin/resources/GameIndex.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -457,6 +457,7 @@ PAPX-90508:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PAPX-90511:
name: "SIREN [体験版]"
Expand All @@ -478,6 +479,7 @@ PAPX-90512:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PAPX-90514:
name: "冬のオススメソフト おためしDISC"
Expand Down Expand Up @@ -535,6 +537,7 @@ PAPX-90523:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PAPX-90524:
name: "ワイルドアームズ ザ フィフスヴァンガード [体験版]"
Expand Down Expand Up @@ -753,6 +756,7 @@ PBPX-95523:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
# vuClampMode = 2 Text in GT mode works.
PBPX-95524:
Expand All @@ -762,6 +766,7 @@ PBPX-95524:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
# vuClampMode = 2 Text in GT mode works.
PBPX-95525:
Expand All @@ -781,6 +786,7 @@ PBPX-95601:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand Down Expand Up @@ -1160,6 +1166,7 @@ PCPX-96649:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
PCPX-96653:
name: "ラチェット&クランク3 突撃!ガラクチック★レンジャーズ [店頭体験版]"
Expand Down Expand Up @@ -1654,6 +1661,7 @@ SCAJ-20066:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand Down Expand Up @@ -2670,6 +2678,7 @@ SCAJ-30006:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand All @@ -2693,6 +2702,7 @@ SCAJ-30007:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCAJ-30008:
name: "Gran Turismo 4 [PlayStation2 the Best]"
Expand All @@ -2704,6 +2714,7 @@ SCAJ-30008:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand Down Expand Up @@ -2867,6 +2878,7 @@ SCCS-60002:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCED-50041:
name: "Tekken Tag Tournament [Demo]"
Expand Down Expand Up @@ -3866,6 +3878,7 @@ SCED-52578:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCED-52580:
name: "Magazine Ufficiale PlayStation 2 Italia 06/04"
Expand All @@ -3883,6 +3896,7 @@ SCED-52681:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCED-52687:
name: "Formula One 04 [Demo]"
Expand Down Expand Up @@ -5525,6 +5539,7 @@ SCES-51719:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCES-51719"
Expand Down Expand Up @@ -5786,6 +5801,7 @@ SCES-52438:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCES-51719"
Expand Down Expand Up @@ -7324,6 +7340,7 @@ SCKA-20022:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
# vuClampMode = 2 Text in GT mode works.
SCKA-20023:
Expand Down Expand Up @@ -8255,6 +8272,7 @@ SCKA-30001:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCKA-30002:
name: "GOD OF WAR 영혼의 반역자"
Expand Down Expand Up @@ -8282,6 +8300,7 @@ SCKA-30004:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCKA-30005:
name: "로그 갤럭시"
Expand Down Expand Up @@ -8406,6 +8425,7 @@ SCPM-85304:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCPN-60101:
name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 1]"
Expand Down Expand Up @@ -9070,6 +9090,7 @@ SCPS-15055:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand Down Expand Up @@ -9699,6 +9720,7 @@ SCPS-17001:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand Down Expand Up @@ -9986,6 +10008,7 @@ SCPS-19252:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand Down Expand Up @@ -10051,6 +10074,7 @@ SCPS-19304:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCAJ-20066"
Expand Down Expand Up @@ -11008,6 +11032,7 @@ SCUS-90682:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCUS-94346:
name: "SingStar - Latino"
Expand Down Expand Up @@ -11892,6 +11917,7 @@ SCUS-97328:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters: # Allows car imports from GT3 or something.
- "SCUS-97328"
Expand Down Expand Up @@ -12324,6 +12350,7 @@ SCUS-97436:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
memcardFilters:
- "SCUS-97328"
Expand Down Expand Up @@ -12547,6 +12574,7 @@ SCUS-97483:
recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
autoFlush: 1 # Helps lens flare and sun occlusion somewhat but doesn't full fix it.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCUS-97484:
name: "Sly 3 - Honor Among Thieves [E3 Demo]"
Expand Down Expand Up @@ -12932,6 +12960,7 @@ SCUS-97563:
vuClampMode: 2 # Text in GT mode works.
gsHWFixes:
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
textureInsideRT: 1 # Fixes some transition effect handling.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post-processing.
SCUS-97564:
name: "Jampack Demo Disc Vol.15 [T-Rated]"
Expand Down
2 changes: 2 additions & 0 deletions pcsx2/GS/Renderers/HW/GSHwHack.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -803,6 +803,8 @@ bool GSHwHack::GSC_PolyphonyDigitalGames(GSRendererHW& r, int& skip)
dst->m_alpha_min = 0;
dst->m_alpha_max = 255;
dst->m_alpha_range = true;
dst->m_valid_alpha_high = true;
dst->m_valid_alpha_low = true;
dst->UpdateValidChannels(PSMCT32, fbmsk);
dst->UpdateValidity(GSVector4i::loadh(size));

Expand Down
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