GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.#14253
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lightningterror wants to merge 1 commit intomasterfrom
Open
GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.#14253lightningterror wants to merge 1 commit intomasterfrom
lightningterror wants to merge 1 commit intomasterfrom
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…b with no barrier. Texture will be copied, the copy will be used as a shader resource. Avoids useless binds.
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Description of Changes
GS/GL/DX11: Don't bind source tex on shader resource if it's tex is fb with no barrier.
Texture will be copied, the copy will be used as a shader resource. Avoids useless binds.
Rationale behind Changes
Optimization.
Suggested Testing Steps
Smoke test some shuffle games such as GT4, Hitman, Death By Degrees on dx11 and gl.
Did you use AI to help find, test, or implement this issue or feature?
No.