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Game Design Document
The game takes place in a huge catacomb where there is a town in the middle of it and everything else outside of this town is a huge maze. This maze is alive and constantly shifting form. The town is the only safe space since everything else outside of it is infested with devil creatures. The town is not self-sustainable and requires people to journey into the maze to collect and gather all the resources that they lack. In this town there is a set of gauntlets that someone found on a journey a long time ago. These gauntlets allow people wielding them to cast the same magic that the creatures of the maze have but for that it requires to consume the very own soul of those foes. Only the people that adventure into the maze are allowed to carry one of those gauntlets.
The game starts with the protagonist waking up inside a room of an unknown stone structure in the dark and with a heavy and humid atmosphere. The protagonist doesn’t remember or know anything and after completely waking up he leaves the room. Outside of the room there is a long and dark corridor with some candles, on one side a figure can be seen.It’s a figure of a man with a mage habit whose hood partially covers his face, the man is sitting on the floor while supporting he’s back on the wall. He’s carrying a staff and on one arm he has a strange glowing glove. The mage calls the protagonist and he slowly moves towards him, once close it can be seen how the man is vomiting blood from his mouth. Without hesitation the man tells our protagonist the direction he has to take to get to a safe place and asks him to carry with his staff along with a bag with herbs.
Following the man’s indications the protagonist moves along some rooms with obstacles until finally getting outside the structure. It is very dark and after some seconds once the eyes are used to dark, it can be seen how our protagonist is inside a gigantic catacomb with a town in the middle and what seems to be an enormous maze that is constantly shifting. Once there our protagonist meets an old man that just by seeing the staff he immediately understands the situation. He only tells our protagonist to follow him because they don’t have much time until the maze “eats them”.
On arriving to the town, we see how this one is very unpleasant and morbid.

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There is only one playable character being its name whatever the player decides it to be. This character will be able to become two different classes that will modify its gameplay and appearance apart from a blank class that will be only playable during the tutorial before the player decides which class to play. After deciding the class, the player will be able to change it at will from the in-game hub(village).
Revenant concept art
A melee class that empowers its basic attack and is able to cast powerful buffs on itself both for protection and aggression. It's aimed to be a class for those players who like to play straightforwardly.
Difficulty: Easy
Characteristics:
- Good constant damage
- Low burst damage
- Low mobility
- A bit tanky
Sage concept art
A ranged class that uses the power of the gauntlet to keep oneself on a safe distance from the enemies while casting spells. It’s aimed to be a class for those players who like to play more tactical and have some control while confronting enemies
Difficulty: Medium
Characteristics:
- Medium damage
- Good area burst damage
- Medium mobility
- Squishy