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5 changes: 5 additions & 0 deletions Generals/Code/GameEngine/Include/GameLogic/Weapon.h
Original file line number Diff line number Diff line change
Expand Up @@ -862,6 +862,11 @@ class WeaponStore : public SubsystemInterface
};

std::vector<WeaponTemplate*> m_weaponTemplateVector;

// TheSuperHackers @performance IamInnocent 01/01/2026 - Now additionally stores the same weapon templates in a hash map to optimize lookups by name key
typedef std::hash_map<NameKeyType, WeaponTemplate*, rts::hash<NameKeyType>, rts::equal_to<NameKeyType> > WeaponTemplateMap;
WeaponTemplateMap m_weaponTemplateHashMap;

std::list<WeaponDelayedDamageInfo> m_weaponDDI;
};

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8 changes: 5 additions & 3 deletions Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1438,6 +1438,7 @@ WeaponStore::~WeaponStore()
deleteInstance(wt);
}
m_weaponTemplateVector.clear();
m_weaponTemplateHashMap.clear();
}

//-------------------------------------------------------------------------------------------------
Expand Down Expand Up @@ -1496,9 +1497,9 @@ const WeaponTemplate *WeaponStore::findWeaponTemplate( const char* name ) const
WeaponTemplate *WeaponStore::findWeaponTemplatePrivate( NameKeyType key ) const
{
// search weapon list for name
for (size_t i = 0; i < m_weaponTemplateVector.size(); i++)
if( m_weaponTemplateVector[ i ]->getNameKey() == key )
return m_weaponTemplateVector[i];
WeaponTemplateMap::const_iterator it = m_weaponTemplateHashMap.find(key);
if(it != m_weaponTemplateHashMap.end())
return it->second;

return NULL;

Expand All @@ -1517,6 +1518,7 @@ WeaponTemplate *WeaponStore::newWeaponTemplate(AsciiString name)
wt->m_name = name;
wt->m_nameKey = TheNameKeyGenerator->nameToKey( name );
m_weaponTemplateVector.push_back(wt);
m_weaponTemplateHashMap[wt->m_nameKey] = wt;

return wt;
}
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5 changes: 5 additions & 0 deletions GeneralsMD/Code/GameEngine/Include/GameLogic/Weapon.h
Original file line number Diff line number Diff line change
Expand Up @@ -887,6 +887,11 @@ class WeaponStore : public SubsystemInterface
};

std::vector<WeaponTemplate*> m_weaponTemplateVector;

// TheSuperHackers @performance IamInnocent 01/01/2026 - Now additionally stores the same weapon templates in a hash map to optimize lookups by name key
typedef std::hash_map<NameKeyType, WeaponTemplate*, rts::hash<NameKeyType>, rts::equal_to<NameKeyType> > WeaponTemplateMap;
WeaponTemplateMap m_weaponTemplateHashMap;

std::list<WeaponDelayedDamageInfo> m_weaponDDI;
};

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8 changes: 5 additions & 3 deletions GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1583,6 +1583,7 @@ WeaponStore::~WeaponStore()
deleteInstance(wt);
}
m_weaponTemplateVector.clear();
m_weaponTemplateHashMap.clear();
}

//-------------------------------------------------------------------------------------------------
Expand Down Expand Up @@ -1641,9 +1642,9 @@ const WeaponTemplate *WeaponStore::findWeaponTemplate( const char* name ) const
WeaponTemplate *WeaponStore::findWeaponTemplatePrivate( NameKeyType key ) const
{
// search weapon list for name
for (size_t i = 0; i < m_weaponTemplateVector.size(); i++)
if( m_weaponTemplateVector[ i ]->getNameKey() == key )
return m_weaponTemplateVector[i];
WeaponTemplateMap::const_iterator it = m_weaponTemplateHashMap.find(key);
if(it != m_weaponTemplateHashMap.end())
return it->second;

return NULL;

Expand All @@ -1662,6 +1663,7 @@ WeaponTemplate *WeaponStore::newWeaponTemplate(AsciiString name)
wt->m_name = name;
wt->m_nameKey = TheNameKeyGenerator->nameToKey( name );
m_weaponTemplateVector.push_back(wt);
m_weaponTemplateHashMap[wt->m_nameKey] = wt;

return wt;
}
Expand Down
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