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Background Muisc
Jasonzcx edited this page Sep 13, 2022
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Modify background music. Usually refers to a kind of music used in TV series, movies, animations, video games, and websites to adjust the atmosphere. Inserted into the dialogue, it can enhance the expression of emotion, and achieve a feeling that makes the audience feel like they are there. In addition, music played in some public places is also called background music.
The storyline revolves around adventure and survival. The main style keywords of the game are as follows: adventure, suspense, darkness, day and night transition, tension, survival, etc
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- Like film animation and other works, background music is to render the atmosphere and enhance the overall performance of the picture, just like seasoning, which seems very insignificant, but can have a strong vitality as long as it is embellished.
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- We can say this: Games = interactive art + experiential art. The combination of excellent feedback and listening music can make the player feel comfortable in the game and make the body and mind more happy. For example, we must be ever feel the same way, that's horrible scene is, is that the double impact of visual and auditory, whether it's just watch scary scenes and listen to music to bring people of terror fears are great was weakened, sound is rendering terrorist atmosphere is an important means of the sudden there was a loud certainly better than pure blood picture can achieve the goal of terror.
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- In the current era of serious homogenization of game background music, we all want to make the background music that can remind people of the game when they hear the melody. But after all, the success of the game background music, is everyone's memory point, is based on the success of the game, the game background music is indispensable for the game, but the game can make the background music, but the background music can not make a game, this is an undeniable fact. No matter how the game changes, it is always inseparable from the background music, the game is perfect because of the background music, and the background music can show its value because of the match of the game. The existence of every thing must have its own special meaning, and the background music of the game is also of great significance to the game. Listening carefully to the background music in the game makes you feel the different game world.
- find all five or more scenes and understand the main feature of each one.
- Deep experience the elements that each scene needs to contain and find the material library
- Compare the characteristics of the music in each scene, determine the suitability for the game, and finally choose the result
Based on the five different scenes given by the main storyline, they should have their corresponding scene BGM:
| Village1.wav | Village2 .wav | Village3 .mp3 | |
|---|---|---|---|
| Feature | With extremely low notes as the underlying sound track, the eerie effect is very significant; At the same time, the unique instrument sounds, sharp and sudden, add fear effect. | The selection of more long notes, and the rhythm of the slow sandi, at the same time contains a few more special notes to create a quiet and smart feeling, the whole piece adopts the organ effect, mixed with the piano unique ornament, very classical characteristics. | The rhythm is very light and slow, the game stimulation is not strong, more in line with the characteristics of the village leisurely. |
| Reasons For choosing | Sense of fear | Deft and quiet | Leisurely |
| Final one | Village3 |
|---|---|
| Reasons | We believe that the village scene, as the most common scene, should be the area where the player can think deeply about the game, and therefore need a gentle background music to assist |
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack