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Background Muisc

Jasonzcx edited this page Sep 13, 2022 · 10 revisions

instruction

Modify background music. Usually refers to a kind of music used in TV series, movies, animations, video games, and websites to adjust the atmosphere. Inserted into the dialogue, it can enhance the expression of emotion, and achieve a feeling that makes the audience feel like they are there. In addition, music played in some public places is also called background music.

Design

main feature

The storyline revolves around adventure and survival. The main style keywords of the game are as follows: adventure, suspense, darkness, day and night transition, tension, survival, etc

advantage of using BGM

    1. Like film animation and other works, background music is to render the atmosphere and enhance the overall performance of the picture, just like seasoning, which seems very insignificant, but can have a strong vitality as long as it is embellished.
    1. We can say this: Games = interactive art + experiential art. The combination of excellent feedback and listening music can make the player feel comfortable in the game and make the body and mind more happy. For example, we must be ever feel the same way, that's horrible scene is, is that the double impact of visual and auditory, whether it's just watch scary scenes and listen to music to bring people of terror fears are great was weakened, sound is rendering terrorist atmosphere is an important means of the sudden there was a loud certainly better than pure blood picture can achieve the goal of terror.
    1. In the current era of serious homogenization of game background music, we all want to make the background music that can remind people of the game when they hear the melody. But after all, the success of the game background music, is everyone's memory point, is based on the success of the game, the game background music is indispensable for the game, but the game can make the background music, but the background music can not make a game, this is an undeniable fact. No matter how the game changes, it is always inseparable from the background music, the game is perfect because of the background music, and the background music can show its value because of the match of the game. The existence of every thing must have its own special meaning, and the background music of the game is also of great significance to the game. Listening carefully to the background music in the game makes you feel the different game world.

main structure of BGM

  1. find all five or more scenes and understand the main feature of each one.
  2. Deep experience the elements that each scene needs to contain and find the material library
  3. Compare the characteristics of the music in each scene, determine the suitability for the game, and finally choose the result

Selection process

Based on the five different scenes given by the main storyline, they should have their corresponding scene BGM:

scene 1--village(the main area which players will visit)

First choice

Village1.wav Village2 .wav Village3 .mp3
Feature With extremely low notes as the underlying sound track, the eerie effect is very significant; At the same time, the unique instrument sounds, sharp and sudden, add fear effect. The selection of more long notes, and the rhythm of the slow sandi, at the same time contains a few more special notes to create a quiet and smart feeling, the whole piece adopts the organ effect, mixed with the piano unique ornament, very classical characteristics. The rhythm is very light and slow, the game stimulation is not strong, more in line with the characteristics of the village leisurely.
Reasons For choosing Sense of fear Deft and quiet Leisurely

Defined Style

Final one Village3
Reasons We believe that the village scene, as the most common scene, should be the area where the player can think deeply about the game, and therefore need a gentle background music to assist

Villiage1 Villiage2

Poseidon_s temple

Theater

Laboratory

Unlocked center

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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