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Sprint 2 Inventory System and Consumables User Testing (Team 8)
A demo of the inventory system and consumables item completed in Sprint 2.
- Understand how users interact with products;
- Find out how satisfied users are with the section;
- Find out if users can understand the usage of the design behind the product;
- Identify modifications needed to improve product usability issues.
This user test will use questionnaires and remote testing to obtain feedback data.
- Questionnaires: The questionnaire consisted of 5 short answer questions. The design framework of the questionnaire will be clear and concise, and will ensure that each question has good clarity.
- Remote testing: The remote testing uses Zoom shared screens to present the demo, conduct interviews, and gather key points from the testing.
- The questionnaire will have 10 participants.
- The remote test will have 3 participants.
- All participants were volunteered to participate in this test.
Questionnaires:
Remote Testing Notes:
Based on questionnaires and remote testing data, we found that 50% of the participants were neutral about our design, and 30% of the participants were dissatisfied with the demo, when they stand at the point of potential users. We believe that the reasons for the following results are:
- The interaction design part still needs to be improved;
For instance, we can add more interaction design into the inventory system. And also add more interactive elements on consumables items.
- The colour matching and layout of the inventory system are not good enough;
- The icons of some consumables are not clear enough;
The Icons of consumables are not a good representation of the meaning of their functions.
Therefore, based on these three aspects, we will continue iterate and extend this part in Sprint 2 and the next few Sprints. And we will also pick some critical suggestions from users remote testing to make the overall demo look more user-friendly.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack